Thursday, September 29, 2011

Ritual of the Mahjarrat


Ritual of the Mahjarrat (sometimes but not always referred to as simply ROTM) is the runescape fourth Grandmaster quest, released on 14 September 2011. It is the runescape sequel to three quests; A Tail of Two Cats, While Guthix Sleeps and also continues the runescape Mysteries of the runescape Mahjarrat storyline where the runescape Temple at Senntisten left off. During the runescape quest, syzygy happens and the runescape Mahjarrat begin their ritual for the runescape eighteenth time, while, meanwhile, the runescape three Dragonkin released from their prison after the runescape events of While Guthix Sleeps cause havoc across Gielinor. It has been confirmed that, while this is the runescape finale to the runescape Rise of Lucien quest sub-series, the runescape Dragonkin, Zaros, and Azzanadra storylines will continue.

Official descriptionrunescape
They signal their arrival with a devastating shriek, and leave nothing but ash, flame and destruction in their wake. All tremble in fear as they approach, and the runescape ground rumbles in sympathy.
Word of an attack on the runescape isle of Mos Le'Harmless has reached the runescape ears of Sir Tiffy Cashien. Should you choose to accept his request, you will be sent to aid Sir Tendeth who has come across a great threat to the runescape world; one far greater than the runescape pirates he was originally sent to investigate.
Do you have the runescape stomach to investigate this new threat, and see it through to the runescape end? Or will you leave the runescape world to its doom while you cower in fear?


Walkthrough runescape
Start point: Speak to Sir Tiffy Cashien in Falador.
Members only: Yes
Wiki difficulty:
Official difficulty: Grandmaster
Length: Long (2 - 3 hours)
Requirements:
 Quests:
Enakhra's Lament
Fairy Tale III - Orks Rift
Fairytale II - Cure a Queen
Fairytale I - Growing Pains
Lost City
Nature Spirit
Priest in Peril
The Restless Ghost
Wolf Whistle
Hazeel Cult
Rocking Out
The Great Brain Robbery
Cabin Fever
Pirate's Treasure
Rum Deal
Zogre Flesh Eaters
Big Chompy Bird Hunting
Druidic Ritual
Jungle Potion
Creature of Fenkenstrain
The Slug Menace
Sea Slug
Wanted!
Recruitment Drive
Black Knights' Fortress
Rune Mysteries
A Tail of Two Cats
Gertrude's Cat
Icthlarin's Little Helper
The Temple at Senntisten
The Curse of Arrav
Defender of Varrock
Demon Slayer
Family Crest
Garden of Tranquillity
The Knight's Sword
Shield of Arrav
What Lies Below
Missing My Mummy
125 Kudos
The Golem
Prince Ali Rescue
Shades of Mort'ton
The Tale of the runescape Muspah
Troll Romance
Desert Treasure
The Dig Site
Temple of Ikov
Troll Stronghold
The Tourist Trap
Death Plateau
Waterfall Quest
Devious Minds
Abyss (miniquest)
Doric's Quest
While Guthix Sleeps
270 Quest Points
Dream Mentor
Eadgar's Ruse
Lunar Diplomacy
Shilo Village
The Hand in the runescape Sand
The Hunt for Surok
King's Ransom
Holy Grail
Merlin's Crystal
Murder Mystery
One Small Favour
Legends' Quest
Heroes' Quest
Dragon Slayer
Underground Pass
Biohazard
Plague City
Mourning's Ends Part II
Mourning's Ends Part I
Roving Elves
Sheep Herder
Regicide
The Path of Glouphrie
The Eyes of Glouphrie
The Grand Tree
Recipe for Disaster
Freeing Evil Dave
Shadow of the runescape Storm
Freeing the runescape Goblin generals
Goblin Diplomacy
Freeing King Awowogei
Monkey Madness
Tree Gnome Village
Freeing the runescape Lumbridge Sage
Witch's House
Freeing the runescape Mountain dwarf
Fishing Contest
Freeing Pirate Pete
Freeing Sir Amik Varze
Freeing Skrach Uglogwee
Horror from the runescape Deep
Bar Crawl
Summer's End
Spirit of Summer
Swan Song
Tears of Guthix
76  Crafting (not boostable)
77  Agility (not boostable)
76  Mining (not boostable)
Note: It is possible to begin the runescape quest without the runescape required skill levels.
Items required:
Ring of visibility
Rope
Spade (Can be acquired during the runescape quest)
Pickaxe (Can be acquired during the runescape quest)
Catspeak amulet (e) or Cramulet
Recommended:
Anti-dragon shield or an equivalent protection against dragonfire
Teleports to Falador for easier transportation
A Digsite pendant or a Varrock Teleport to get to the runescape digsite easily.
Enemies to defeat:
General Khazard (level 250)
2 Enhanced ice titans (level 275)
2 Ice demons (level 300)

Starting outrunescape
Items to bring: None.
Recommended items: None.
Speak to Sir Tiffy Cashien in Falador Park. Select the runescape "Ritual of the runescape Mahjarrat" option and ask if there are any new missions or anything you can help with. Sir Tiffy will comment that you have good timing and tell you that he has an operative on Mos Le'Harmless, who is gathering information on attacks on human settlements, and who has been asking for assistance. He tells you to go to the runescape Other Inn and ask for Sir Tendeth, who is undercover and dressed like a pirate. Finish talking to Sir Tiffy, and when you say you'll "get right on it", you'll be given an offer to be teleported to Mos Le'Harmless. If you don't accept the runescape offer to be teleported now you cannot request it from Sir Tiffy later.
On Mos Le'Harmlessrunescape
Go to Mos Le'Harmless and find Sir Tendeth. He will be in the runescape larger of the runescape two pubs, dressed like a pirate wielding a dagger. You'll ask if the runescape pirates are planning to attack cities, and Tendeth will assure you that pirates are only a threat to other ships. He will tell you that what he has been investigating is a threat to everything, up to and including fortified cities. You will be warned that Mos Le'Harmless jungle is about to become harder to get around and will remain that way until the runescape conclusion of this part of the runescape quest. If you say you wish to continue, a screech will be heard as well as ominous music.

What could have attacked Mos Le'Harmless?
The screen will start shaking and a cutscene will show flashes of fire outside the runescape inn. When it clears, some of the runescape pirates outside will be lying injured on the runescape ground. Speak to Sir Tendeth again and he will tell you to look outside to see if anyone saw anything, while he calms his nerves.
Reports from the runescape pirates as to what happened will vary. the runescape injured pirate to the runescape south will tell you that something threw a fireball at him, but he didn't see what did it. the runescape injured pirate to the runescape north will have no information. Other pirates will say they saw things like giant fire-breathing albatrosses, bony dragons that stood like men and could speak, enormous vultures and giant bats.

Into the runescape Junglerunescape
Items needed: None.
Recommended items: Food, weapons and armour for defending against level 70 Jungle horrors that attack with melee, an Anti-dragon shield or other protection against Dragonfire, and a Falador teleport. (A bank is available.)
After speaking with various pirates, the runescape information you acquire will suggest that the runescape attackers flew into the runescape jungle. You'll need to take weapons and armour with you into the runescape jungle, as it is a multi-combat area populated by aggressive Jungle horrors. Sir Tendeth suggests you take a look out of the runescape gate to see what is happening out there. He will join you as you leave, but a fireball will hit and kill him before you can go anywhere.
You'll duck for cover on the runescape west side a tropical tree, and decide to run using the runescape trees as cover to head east to where the runescape fireball came from. Follow the runescape charred ground and burnt vegetation as a guide. If you remain in the runescape open for too long you will be hit by a fireball and returned to inside the runescape town gates with some heavy damage taken. Make sure to rest on the runescape west side of trees. Some trees have jungle plants next to them that block movement. It is not possible to hide behind the runescape Jungle Grass. Be careful to avoid trying to move to the runescape west side of a tree if such a plant is there as you will stop in the runescape open and likely be hit by a fireball. the runescape fireballs are dragonfire so wielding an Anti-dragon fire shield will lower the runescape damage to around 150 life points. (Being under the runescape effects of an Antifire or Super Antifire potion lowers it further, to around 100 or less.) It is recommended to turn off auto-retaliate, as it can pull you out of cover, potentially causing death. You will not respawn on Mos Le'Harmless if you die.

If you attempt to use 'rum' to reach Trouble Brewing, you will be prevented from doing so, and will receive the runescape message: An unknown power seems to prevent you from drinking this item, as tasty as it seems.

It is possible to hide behind the runescape deposit box and go from there to the runescape tree directly east of the runescape corner of the runescape stockade which will trigger the runescape cutscene.


The Dragonkin
Once you reach the runescape far edge of Trouble Brewing, in the runescape eastern trees just north-east of the runescape building, you will activate a cutscene. Sithaph, Strisath and Sakirth will be discussing how destruction eases "the rage" and say that it is still building, and that someone must be using "it". They decide to attack a larger settlement and that they must continue their search for the runescape "False User". They fly off, and you say you must report back to Sir Tiffy.
Temple Knight Archives runescape
Items needed: Catspeak amulet (e).
Recommended items: None.
(If you have a Cramulet you CANNOT get a catspeak from the runescape Sphinx unless you drop your cramulet and speak to the runescape Sphinx. You have to dismantle your cramulet then go to Burthorpe and talk to Hild to get it enchanted at the runescape cost of 5 death runes.)
Return to Falador Park and speak to Sir Tiffy. Tell him what you saw. He will take you to the runescape Temple Knight archives where you will meet Lady Table. Lady Table will produce a dossier on the runescape Dragonkin. She says it's mostly compiled of 'sightings' reports, similar to those on the runescape 'Reprehensible Snowgre'. A note from Robert the runescape Strong will be found in the runescape dossier, saying that the runescape "stonetoucher" must take the runescape collar from his reincarnation and use it to get to Kethsi and as a puzzle key once they get there.


Inside the runescape Temple Knight Archives.
Tell Lady Table and Sir Tiffy that Robert reincarnated as a cat named Bob, and that you've researched this for an earlier adventure. Also tell them that you think you're the runescape stonetoucher, because of what happened during your previous mission for them. Lady Table tells you to go find Bob and get his collar. Exit the runescape archive via the runescape door to the runescape east; Sir Tiffy will teleport you back to Falador. Next, use the runescape tracking systems on your catspeak amulet (e) to locate Bob and acquire his collar. To use the runescape amulet, right-click on it and select Open, when you open it use the runescape arrow point that is pointing straight up as the runescape point you use as the runescape triangle is equal on all sides, then click on the runescape whiskers to move the runescape arrow around until the runescape amulet's eyes light up, then head in that direction. Bob's location is different for everyone because he moves around runescape. Bob may be found close to Burthorpe, some players may find him near the runescape Chaos Temple, Taverley or the runescape Death Plateau. Once you find Bob, ask for his collar. (You may also ask Neite to find out more about his attacks and history.)
The Ruins of Kethsi runescape
Items needed: Bob's collar, Spade (can be acquired in the runescape area), pickaxe (can be acquired in the runescape area), at least eight empty spaces
Recommended items: Food, in case of failing obstacles (Summer Pies are recommended, as they boost Agility as well as restoring lifepoints), Surefooted Aura
You must now use the runescape fairy ring travel system to get to the runescape destroyed realm of Kethsi. the runescape code you must dial (found on the runescape reverse side of Bob's collar) is D-I-R followed by A-K-S.
Once at Kethsi, you will begin exploring with the runescape aim of finding out the runescape motives behind the runescape Dragonkin attack. In order to do this, you must collect the runescape four Tetrahedrons found scattered around the runescape isle of Kethsi, which together form the runescape crest of the runescape overwhelmingly powerful Dragonkin.


The mysterious pattern puzzle on Kethsi.
Tetrahedron 4runescape
Once you arrive at Kethsi, head north and begin by searching the runescape rubble in the runescape centre of the runescape island which should then give you the runescape item, Tetrahedron 4. Next, go south east and up on to the runescape ramp nearby onto the runescape second floor of the runescape destroyed building. Now go north and use Bob's collar on the runescape wall design.
Fitting the runescape Collarrunescape
You will need to position Bob's collar correctly into the runescape pattern of the runescape wall design order to open a concealed compartment. This is done by positioning the runescape collar vertically, with the runescape "Bob" side face up, in between the runescape centre-right and far right piece.
Once the runescape collar is in this position, you must rotate it until it slots into place.


The solution to the runescape collar puzzle (the collar must now be flipped).
You will then receive five items. Two notes (Note to Robert the runescape Strong and Note to You), Tetrahedron 1, A statue arm and Robert's necklace. the runescape necklace plays no role in the runescape quest and may be banked the runescape next time you are at one.
Tetrahedron 3runescape
Go south west and jump across the runescape ledge. Use the runescape statue arm you acquired from the runescape hidden compartment on the runescape statue, found across the runescape Agility shortcut on the runescape same floor as the runescape wall design. A plank will then appear. Cross this plank and then go down the runescape ladder infront of you. Head east and up the runescape wall jump shortcut, which you can run up. Once up, climb the runescape wall to the runescape west, followed by taking the runescape swing-pole to the runescape north. Walk-across the runescape beam in front of you, jump over the runescape south gap, look south, jump down floor, and go down the runescape southern ladder twice. Now, squeeze through the runescape pipe to the runescape east of you. Grab the runescape nearby pickaxe and then mine the runescape rocks. Climb-up the runescape wall close by and run across the runescape walls to the runescape west. Climb across the runescape handholds then go down the runescape ladder. Go east, search the runescape rubble to find Tetrahedon 3 and a Strange device.
Tetrahedron 2runescape
After getting Tetrahedron 3, go back up the runescape ladder twice and then jump to the runescape floor to the runescape south. Slide-down the runescape roof to the runescape south and then go south to walk across the runescape plank. Now search the runescape nearby rubble to find the runescape final piece of the runescape Tetrahedron puzzle, Tetrahedron 2.
Summaryrunescape
Tetrahedron Location
1 Acquired from the runescape puzzle when using Bob's collar on the runescape wall design.
2 On a small island far West, south of the runescape stairwell and across the runescape plank.
3 Found in the runescape far North-West corner of Kethsi across the runescape handholds, down the runescape ladder, then East.
4 Located in a pile of rubble in the runescape centre of the runescape first island of Kethsi.
Opening the runescape underground libraryrunescape
After you've found all 4 tetrahedrons, go down the runescape stairs on the runescape far west side of the runescape map. Once down, use all your tetrahedrons on the runescape "indentations" to receive a code of 4 letters. Check your quest journal for your code. You will have to roam the runescape plane of Kethsi and use the runescape strange device to check your current coordinates.
Coordinates start in the runescape bottom left corner at AAAA. the runescape first and third letters are the runescape larger horizontal and vertical coordinates respectively, found in the runescape grid below, and the runescape second and fourth letters are the runescape specific coordinates inside that cell. So North from FEBG is FEBH then FECA, for example. West from FBCA is FACA then EHCA and so on.



Once you have found your spot, dig there with a spade, and you'll find a Kethsian key. Go back to the runescape dungeon of Kethsi. Go through the runescape southern door and search and southeast bookcase for a scroll. Read the runescape scroll to learn a new spell. Search the runescape bookcase west of it and read the runescape journal.

Making plans in Falador runescape
Return to Falador and report to Sir Tiffy (make sure the runescape notes and journal/book are in your inventory). After you've shown him the runescape diary go to the runescape Falador Castle and head to the runescape east. Talk to Akrisae there. Ali the runescape Wise will show up and contribute additional information. Akrisae will need convincing that having the runescape aid of the runescape Mahjarrat is necessary; select the runescape following dialogue options to convince him:
So, instead, you'd risk all our lives?
I can't think of another way.
Yes, we'll have to be careful.
I will risk my own life to negotiate.
Note: incorrect answers set you back one in the runescape dialogue rather than the runescape beginning.
The group decides to try to get some of the runescape Mahjarrat themselves to help in thwarting Lucien, and you volunteer to investigate the runescape ritual site first. Akrisae gives you 4 Teleorbs, to try to teleport the runescape Stone of Jas away during the runescape ritual. Ali the runescape Wise gives you Arrav's Heart, which you will use during the runescape ritual to try to break Zemouregal's control of Arrav during the runescape ritual.

Getting the runescape Beacons runescape
Before investigating the runescape ritual site, head to the runescape Digsite and talk to Azzanadra in the runescape Senntisten Temple. Ask him about the runescape quest. You will get 4 beacons for use at the runescape ritual site.
Preparing the runescape Ritual Site runescape
Items needed: Ring of visibility, Rope, and all the runescape items from previous step.
Recommended items: Super energy potions, food to heal from waterfiend attacks inside Ghorrock or alternative is pray range/mage, protection from dragonfire, and a Spade.
Head to Ghorrock, the runescape site on which the runescape Ritual of Rejuvenation will take place. It is recommended to bring Antifire potions or an Anti-dragon shield. For full protection from the runescape dragons, use both potion and shield and pray Protect from Melee or Deflect Melee.
Although it is fairly isolated, there are several ways to travel to the runescape fortress:

Use the runescape Arctic Bear familiar to teleport to the runescape Snowy (Trollweiss) Hunter Area, and then walk west and take the runescape canoe. From where the runescape canoe lands, walk past the runescape cave where Jhallen was frozen, then carry on up the runescape hill to the runescape Ghorrock fortress. This is a quick and safe route and lands you right where your grave would appear should you die.
Teleport to the runescape Trollweiss Hunter Area using the runescape fairy ring system (code DKS), then walk north and then west to the runescape canoe, which will take you to Ghorrock Fortress.
Use the runescape Enchanted Lyre to teleport to Rellekka, then run north-east to the runescape Trollweiss Hunter Area then walk north and then west to the runescape canoe, which will take you to Ghorrock Fortress.
Use the runescape Ardougne/Edgeville teleport lever (or walk) to level 56 wilderness. You will also need a sharp object, such as a knife to slash the runescape web. From here run all the runescape way west past the runescape agility course. Requires passing through the runescape wilderness
Ice Plateau Teleport (Lunar Spellbook). Requires passing through the runescape wilderness
Ghorrock Teleport (Ancient Spellbook). Requires passing through the runescape wilderness
Lava Titan teleport to level 40 wilderness just south east of fortress. Requires passing through the runescape wilderness
Using the runescape wilderness Teleport portals to randomly travel to high level wilderness. Requires passing through the runescape wilderness

Acquiring the runescape heat globe
After arriving at Ghorrock, go into the runescape fortress's dungeons. Climb up the runescape stairs, run east and climb down the runescape stairs there. Climb up the runescape wall and run north, then west, and jump down the runescape smashed rampart to reach the runescape entrance to the runescape dungeon. the runescape dungeon is full of several multicombat waterfiends you will need to run through. Enter the runescape trapdoor and head southwest until you find a heat globe. Take this and return to the runescape front gate of the runescape fortress. South from the runescape gate is a fallen pillar; jump over it. You are in a safe area from the runescape dragons. Go though the runescape opening in the runescape southern wall of cliffs. You will enter a large, snowy plateau; welcome to the runescape ritual site.
Avoid the runescape Undead broavs that wander the runescape plain. If you come too close to one, a wizard will appear and teleport you to a cell in the runescape building in the runescape south-west of the runescape plain, which is Zemouregal's castle. You must search the runescape bed for a chisel and spade and lift up the runescape tiles to the runescape east of the runescape cell. Dig out the runescape tile and then exit the runescape cell and building. To get back to the runescape ritual site, head north or east once outside of the runescape building. When heading back to the runescape plain, be aware there is one Armoured zombie on the runescape south-east side of the runescape castle.

You will now have to place several items around the runescape ritual site; which will aid the runescape allies in battle.

North Beacon
Run west from the runescape ice entrance at the runescape north of the runescape plateau. Place it on the runescape closest tree.
South Beacon
Run directly south, and place the runescape second beacon in the runescape tree southwest of the runescape ritual stone. If this is done correctly, you should have a message saying the runescape south beacon is opposite the runescape northern beacon.
Arrav's Heart
Place Arrav's heart in the runescape rocks south of the runescape ritual stone. (The site is several paces south of the runescape marker and just a pace or two east.) If you cannot place the runescape heart in a pile of rocks, you are at the runescape wrong place.
West Beacon
Run up the runescape west side of the runescape plateau until you find a tree just north of a central line. Place the runescape beacon here. Please note that using the runescape tree just south of the runescape central line will NOT work.
East Beacon
Run straight east and place the runescape beacon on the runescape tree directly opposite the runescape western tree. You should have a message saying the runescape east beacon is directly opposite the runescape west beacon.
Attaching the runescape Rope
Go to the runescape north-west corner of the runescape plateau and look for an 'overhanging tree' (it's the runescape tree that cannot be chopped down). Use a rope on it to create a rope climb from the runescape beach to the runescape plateau. This will be used for your allies to climb to the runescape ritual. (From this time, you can also use the runescape rope yourself to get between the runescape canoe landing site and the runescape plateau without having to go past the runescape dragons around Ghorrock.)
Zemouregal's Castle
Note: While talking to Movario, the runescape undead Broav that is patroling nearby can stop you in mid conversation and send you to the runescape jail cell
Talk to Movario in the runescape southeast corner of the runescape plateau. (Be careful not to get caught by the runescape Broavs). You must now head to Zemouregal's castle, which is due west of Movario, to reduce his control over Arrav. Once you arrive at the runescape castle, you will find the runescape doors to be locked. Kill an armoured zombie outside the runescape main entrance to gain a code key and decoder strips.
Read the runescape code key; it will have four letters, for example like 'AIBF'. Click on the runescape main entrance door. You need to translate the runescape letters into a numeric code that opens the runescape door. Move the runescape first decoder strip (numbered 1) on top of the runescape first letter on the runescape left; the runescape slot in the runescape strip will reveal a number. This is the runescape first number of the runescape code. Repeat for the runescape second, third, and fourth strips and letters. For example, code AIBF is decoded as follows: Strip 1 goes over the runescape A line, revealing a 6. Strip 2 goes over I, revealing 3. Strip 3 goes over B, revealing 0. Strip 4 goes over F, revealing 2. Input the runescape code 6302 into the runescape dials in the runescape center of the runescape door to open it. (It might help to memorize the runescape positions of each gap so it is easier later on to open the runescape other doors.)

Go through the runescape door into the runescape main room on the runescape ground floor and search the runescape crate there for the runescape storeroom code key. Read this code and use it to open the runescape storeroom door to the runescape west. In the runescape north part of the runescape storeroom, search the runescape crates there to get reliquary code key and the runescape heart magic notes. Read the runescape heart magic notes.

Go up the runescape east staircase and use the runescape new code strip to enter the runescape reliquary. Once inside, smash the runescape black stone in the runescape south of the runescape room. the runescape black stone is the runescape 'black prism' the runescape notes speak relate to, that strengthens Zemouregal's control over Arrav.

Go back down the runescape stairs and, if you wish (it may not be necessary), climb the runescape stairs to the runescape west. Zemouregal and Sharathteerk are in a locked room on this floor. Examine both of them in turn and you will overhear them discussing their plans: their zombie army is full strength and Arrav is in position.

Revealing the runescape Stone of Jas
Talk to Moravio again to learn that he senses the runescape Stone of Jas is nearby, hidden somewhere. Then, while wearing the runescape Ring of visibility, run west along the runescape south side to find an invisible shadow pedestal. Put the runescape heat globe on the runescape pedestal. A nearby patch of ice melts, revealing an entrance in the runescape southern rock wall of the runescape plateau.
If you try to put heat globe on the runescape shadow pedestal and it says "That could be a good idea, but you've got other things to do first.", it means that the runescape beacons are not aligned properly. If you are completely sure the runescape beacons are in their correct alignment, talk to Movario to the runescape east of the runescape shadow pedestal, and he will place the runescape heat globe in the runescape pedestal. Note: A few players have removed a beacon from a tree and put in back in the runescape tree - this also has worked

You can go through the runescape entrance, where you can find and touch the runescape Stone of Jas. However, if you are not fully prepared for the runescape upcoming fight, return to a bank and prepare before entering!

The Ritualrunescape

Touching the runescape Stone
Prepare yourself for the runescape final fight. Pass through the runescape entrance you opened in the runescape south on the runescape plateau. You will be in a large ice cavern. the runescape passage to the runescape east is blocked by an energy barrier that cannot be passed at this time. Go down the runescape other passage and touch the runescape Stone of Jas when you come to it.
When you touch the runescape Stone of Jas, you will see a vision of the runescape past. A short cutscene plays that shows Commander Zilyana being struck down by K'ril Tsutsaroth during a battle between Saradominist and Zamorakian forces at Annakarl in the runescape year 3100 of the runescape Third Age. Saradomin himself rescues her and takes her to the runescape Fist of Guthix arena, where the runescape Stone of Jas lies, and heals her. He shows her the runescape Stone of Jas (which He calls the runescape Eye of Saradomin), and tells her that Zamorak returned from his banishment and started a war in order to claim it.


Commander Zilyana Vs. K'ril Tsutsaroth.

Saradomin saving Commander Zilyana.

Saradomin speaks with Commander Zilyana.
Set-upsrunescape
Equipment set-ups
Melee
Food (rocktails recommended)
Melee equipment.
A crush weapon or a whip.
Prayer potions.
Emergency teleport.
A Summoning familiar for extra inventory spaces. the runescape recommended ones being Pack Yak, War tortoise or a Spirit terrorbird.
The equipment used should simply be the runescape best armour you have, preferably Barrows or Dragon, although Elite void is also an option. An amulet of fury or glory is also recommended. Bring a dragon full helmet or a Helm of Neitiznot, dragon boots, the runescape highest possible gloves from the runescape Culinaromancer's chest (or dragon gauntlets from Fist of Guthix), and a good cape, such as a fire cape, cape of achievement, or soul wars cape.
Boost potions are unnecessary, as your stats will receive a large boost during all of the runescape following battles.

The healing ability of Guthan's set can be extremely useful for those with high attack and strength levels, and may reduce the runescape need for expensive food.

Ranged (75+ recommended)
Food (rocktails recommended)
If you have level 80 ranged or above, rocktails or even sharks are more than enough, being cheaper than Saradomin brews.
Ranged Armour to switch to after entering the runescape house
Archer ring, or any other ring.
Prayer potions.
Emergency teleport.
A Summoning familiar for extra inventory spaces. the runescape recommended ones bieng Pack Yak, War tortoise or a Spirit terrorbird.
Once again, wear your best armour, preferably Black dragonhide armour, Blessed dragonhide armour, Karil's armour or Armadyl armour, along with an amulet, cape and pair of boots with good defence bonuses, as described in the runescape melee set-up above. With the runescape appropriate ranged level, this approach could possibly be much easier than the runescape melee method.
Boost potions are unnecessary, as your stats will receive a large boost during all of the runescape following battles.

Magic
Food (rocktails recommended)
(Optional) Instead of rocktails, bring Saradomin Brews and Super Restore potions. Drink 1 dose of Super Restore for every 3 doses of Saradomin Brew, and match your potion count.
Run energy restoration such as potions or the runescape Salt-water spring in the runescape Oo'glog spa
Magic Armour
Mages' book, Holy book, Tome of frost or a Broodoo shield. the runescape last alternative is an Anti-dragon shield.
Any magic boosting ring.
High magic cast runes. Preferably ancient magicks. (Blood spells may be useful to heal yourself.)
Prayer potions.
Emergency teleport.
A Summoning familiar for extra inventory spaces. the runescape recommended ones bieng Pack Yak, War tortoise or a Spirit terrorbird.
The preferable choice of armour is something with high magical bonuses, such as Ahrim's robes set, Mystical robes or Infinity robes. the runescape gloves however should be ones from the runescape Culinaromancer's chest for the runescape defence bonuses.
Boost potions are unnecessary, as your stats will receive a large boost during all of the runescape following battles.

It is not recomended to use saradomin brews unless you are a really low level as they will drain your boosted stats and only make the runescape fights last longer.

TIP: After every wave of monster killed you are allowed to teleport out of the runescape battle once the runescape cutscenes have finished. Your progress will be saved. You can also click the runescape screen to move somewhere during dialogue to be placed outside and restart from the runescape beginning of the runescape dialogue when you re-enter.
First battle: General Khazardrunescape

Fighting General Khazard.

The Temple Knights march to battle.
When the runescape cutscene ends, an alarm will sound and you will be teleported outside, where Sir Tiffy is waiting along with Akrisae, Ali the runescape Wise, and a battalion of Temple Knights. You will head for the runescape ritual site, but be intercepted by General Khazard and his group of minions. He will reveal that Ali the runescape Wise is actually the runescape Mahjarrat Wahisietel, and then attack. Your job is to help Sir Tiffy defeat General Khazard while the runescape rest of the runescape group deals with his followers.

A safe spot is available for rest and healing.
General Khazard uses a long-range Magic attack, which can be blocked with Protect from Magic or Deflect Magic, and will summon Bouncer, who will constantly inflict small amounts of damage on you. You cannot attack Bouncer, so when Khazard summons him, lure him over to Wahisietel, who will kill him for you. It is possible to lure Khazard next to Wahisietel so whenever Bouncer is summoned it will die instantly. If not killed, Bouncer will inflict rapid, unblockable damage. Note that during this fight, your combat stats have a large boost because you touched the runescape Stone of Jas.
NOTE: If you die during the runescape battle, and return with the runescape canoe, your grave will be located after jumping the runescape pillar again. You CAN climb up the runescape rope, but immediately click somewhere after the runescape cut scene begins in order to return to the runescape fallen pillar to collect your items.

NOTE: To lure Khazard next to Wahisietel, a good way is to run away from Khazard in the runescape direct of Wahsietel until Khazard is standing right beside him. When lures it makes it a lot easier to keep killing Khazard and not worry about the runescape bouncer.
Second battle: Lucien's Ice Titansrunescape
NOTE: If you die from here on, your grave will appear next to the runescape rope you put to the runescape overhanging tree or the runescape Fallen Pillar so be sure to bring Antifire potions and an Anti-dragon shield or you will take large amounts of damage. It is also advised to use range for this fight since you can completely avoid damage from the runescape Ice Titans and Lucien if using the runescape safe spot.
Once General Khazard is defeated, he teleports away and you proceed to the runescape ritual site. Finding it strangely deserted, Wahisietel senses a nearby Mahjarrat; he steps forward and calls for General Khazard to reveal himself. Instead, Lucien appears. After taunting your group, he summons four enhanced ice titans; Sir Tiffy calls Idria via commorb and requests reinforcements. the runescape immediate arrival of a support group of Guardians of Armadyl signals the runescape beginning of the runescape first battle against Lucien's forces.


Fighting the runescape Enhanced Ice titans.
Two of the runescape enhanced ice titans will head for you. Turn on Protect from Melee or Deflect Melee and attack them. the runescape titans have high hitpoints, but protection prayers fully block their melee attack. However, they also have a special attack that encases you in ice. If you do not break free of the runescape ice as quickly as you can by clicking elsewhere to run away, the runescape ice will shatter and deal significant damage. As the runescape titans are large creatures, try to position them such that only one is attacking you at a time, in order to reduce the runescape number of special attacks used against you. the runescape titans are especially weak to the runescape attacks of combat familiars; especially fire titans. It is reccommended to use ruby bolts (e), as they can hit well over 2000 in the runescape early stages of the runescape battle.

Trap the runescape Ice Titans here (Far Southeast) and run back and forth to avoid Lucien's Attacks.
Throughout the runescape battle, Lucien will duel Wahisietel, although he will regularly cast a spell at you. If it hits the runescape ground where you are standing, a pillar of darkness shoots up that deals several hits of 100+ damage each. When you see a smoking black skull flying towards you, move at least two squares away from where you're standing and continue attacking the runescape ice titans. Note that if an ice titan freezes you before you can evade Lucien's spell, you may be hit for massive damage, so make sure your health is up! An easy way of avoiding both being frozen and being hit by Lucien's attacks (or all attacks in general) refer to the runescape picture on the runescape right.
Third battle: Lucien's Ice Demonsrunescape

Lucien's army of ice demons
After Lucien's enhanced ice titans are defeated, he will summon twenty level 300 Ice demons. the runescape Mahjarrat Sliske appears and summons the runescape Barrows brothers to aid in the runescape fight. Another battle begins, in which two of the runescape ice demons attack you.

Fighting Lucien's ice demons.
The ice demons use Magic and Ranged attacks, the runescape Magic attack being stronger. Occasionally they will throw icicles that grow on the runescape ground around you, which will block your movement. Protect/Deflect Mage will not prevent the runescape icicles from forming. You can, however, attack an icicle to break it. It takes a combination of two "icicle attacks" from the runescape demons to create enough to completely surround you, so move away from the runescape icicles when they form. Ranging is recommended as your level will be significantly increased by the runescape Stone. the runescape special effect of the runescape Ruby bolts (e) work against the runescape ice demons.

Sliske summoning the runescape Barrows brothers
Lucien will continue to cast his "black skull" spell at you during this fight, so it is very important to keep moving to avoid being surrounded by icicles when Lucien's spell hits.
Combat familiars are not of use in this battle. Unlike the runescape Ice Titan battle, familiars will not be attacked, so a Beast of Burden familiar may be safely used.

When this fight starts DO NOT move from your current position. Let the runescape Ice Demons come to you so you have enough room to see Lucien's attack coming at you. Protect/Deflect mage during this fight and try to split up the runescape two demons. This will help when they start growing icicles and for Lucien's attack. When fighting one, the runescape other will range/mage you from a distance and when Lucien's attack/icicles appear near you, run and fight the runescape other demon. This is a good way to avoid being trapped by icicles and avoid being blasted by Lucien.

The Barrows brother Karil the runescape Tainted will attack the runescape ice demons fighting you, if he is in range of them with his crossbow. It is advised therefore to stay near Karil, as his shots occasionally cause damage to the runescape demons.

The Beginning of the runescape Ritualrunescape
Once the runescape ice demons are killed, Lucien will grow tired of your attempts to stop him, and turn to a more important subject: the runescape Ritual of Rejuvenation. At this point, multiple Mahjarrat will teleport to the runescape ritual site, including Enakhra, who believes that her rival Akthanakos, who also appears, should be sacrificed in the runescape Ritual. More Mahjarrat, including Zemouregal, Azzanadra, and General Khazard, will appear and argue over who will be sacrificed. Hazeel will also appear for players who chose to revive him during Hazeel Cult. Lucien decrees that as the runescape most powerful Mahjarrat, he alone will decide who is sacrificed, and he pulls the runescape frozen Jhallan from the runescape cavern beneath, choosing him as the runescape sacrifice.
Fourth battle: Armoured Zombies and Arravrunescape
Wahisietel protests, claiming that Lucien must be the runescape sacrifice due to the runescape threat he presents. While Wahisietel attacks Lucien again, Sliske summons the runescape Barrows brothers for the runescape second time; Zemouregal counters by calling his gargoyle minion Sharathteerk, who will summon four powerful armoured zombies. Help the runescape Barrows brothers defeat the runescape armoured zombies, who will not attack you back. (Keep an eye out for Lucien's spell.) Zemouregal will then order Sharathteerk to summon Arrav, who engages all six Barrows brothers at once.
Your job is to attack Arrav, while evading Lucien's dark magic as before, until he turns his attention to you, then lure him over to the runescape rocks to the runescape south, where you planted his heart. Once he comes close enough to it, Arrav will break Zemouregal's control over him. Move around and watch as the runescape hero of Varrock viciously turns on his former master. When Arrav turns his attention to you, it is best to move only a few paces at a time and wait for Arrav to catch up before moving again. If you move too far away, Arrav will stop following and return to battle the runescape Barrows brothers. If this happens, you must attack him until you gain his attention again.

Warning: If you have a combat follower out, it is best to dismiss it when Arrav starts following you. Otherwise, it is possible that the runescape combat familiar and Arrav will fight. If this occurs when Arrav gets his heart back, the runescape familiar's attack may distract Arrav from attacking Zemouregal. Instead, Arrav will stand near the runescape rockpile where his heart was hidden and will not move. This is a glitch, and the runescape only way to overcome it is to leave the runescape battle, return, and fight the runescape fourth battle again from its start.

The Mahjarrat attack Lucien.
Zemouregal will plead to Lucien. When Lucien ignores his calls for aid, Zemouregal calls for everyone present to attack Lucien. Azzanadra tells you that the runescape southern beacon has broken, and tells you to fix it, which will enable him to call upon the runescape power of Zaros and end the runescape battle. Lucien retaliates by summoning a level 475 Glacor to stop you. Turn on Protect from Ranged or Protect from Magic and gather the runescape four pieces while avoiding the runescape glacor. Assemble them by clicking on one piece in your inventory, then place the runescape beacon back into the runescape tree. At that point, Lucien calls for the runescape fighting to stop, and proceeds with the runescape ritual.
The Ritual, the runescape Stone of Jas, and the runescape Dragonkinrunescape
Lucien performs the runescape Ritual of Rejuvenation, sacrificing Jhallan's life in order to renew every other Mahjarrat. As each Mahjarrat is rejuvenated, his or her appearance changes to more resemble a human. Azzanadra strikes Lucien with the runescape power of Zaros in two massively damaging attacks, which Lucien shrugs off. In response, he summons the runescape Stone of Jas and touches it, amplifying his power even further. However, before he can use it, two dragonkin arrive and proclaim Lucien to be the runescape False User, whom they will destroy. As an example of their power, one of the runescape dragonkin incinerates Idria, who is attempting to negotiate an alliance with the runescape dragonkin against Lucien. the runescape dragonkin explain that while others such as Lucien may draw power from the runescape Stone of Jas, their power is the runescape Stone of Jas, and its misuse enrages them. Lucien attacks the runescape dragonkin, and a fight commences. the runescape first Dragonkin attempts to apprehend Lucien, although Lucien knocks him to the runescape ground with the runescape staff and prepares to impale him. the runescape second then grabs him from behind, pulling him away. Although he succeeds in disarming Lucien, he too is soon knocked to the runescape ground. When it looks like Lucien is winning, the runescape third Dragonkin picks up the runescape staff and hits Lucien from behind, breaking the runescape staff in the runescape process. He then impales Lucien with the runescape remnants of the runescape staff, destroying the runescape "False User". Most of the runescape Mahjarrat present teleport away to safety, and the runescape dragonkin leave.

Lucien performing the runescape Ritual of Rejuvenation.

The two dragonkin appear.

The Staff of armadyl is broken.

Lucien's death at the runescape hands of a dragonkin.

Witnessing the runescape Dragonkin's power, the runescape rest of the runescape Mahjarrat escape.
Finishing uprunescape

Sliske attempts to convert you to a Barrows wight.
Sliske is impressed by your skill and tries to convert you into a Barrows brother, but Akrisae jumps in the runescape way, saving you, becoming a Barrows wight himself (Akrisae the runescape Doomed). Sliske seems content and quickly teleports away. After a quick chat, Ali teleports away as well.
Tiffy summons Thaerisk who performs a mathematical spell placing the runescape stone deep underground in an unknown place. You then all teleport away together back to Falador.

However, rather than returning straight to Falador, you enter a burnt down version of Draynor where all the runescape deceased heroes (such as Duradel and Hazelmere, Lucien and Idria) can be seen. the runescape Dragonkin kill off Thaerisk. When each of the runescape heroes are approached, they retreat and exclaim "We're already dead" before dying and disappearing. After an interesting short chase scene, the runescape dragonkin hit and kill Tiffy, and wound you. They let you go, telling you this is a vision of the runescape future.

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