Thursday, September 29, 2011

Ritual of the Mahjarrat Step-by-step quest guide



  1. Description of the Ritual of the Mahjarrat quest in RuneScape:
  2. They signal their arrival with a devastating shriek, and leave nothing but ash, flame and destruction in their wake. All tremble in fear as they approach, and the runescape ground rumbles in sympathy. 

  3. Word of an attack on the runescape isle of Mos Le'Harmless has reached the runescape ears of Sir Tiffy Cashien. Should you choose to accept his request, you will be sent to aid Sir Tendeth who has come across a great threat to the runescape world; one far greater than the runescape pirates he was originally sent to investigate. 

  4. Do you have the runescape stomach to investigate this new threat, and see it through to the runescape end? Or will you leave the runescape world to its doom while you cower in fear?
  5. Difficulty:
  6. Grandmaster
  7. Length:
  8. Very, Very Long
  9. Quest Requirements:
  10. The Temple at Senntisten
  11. While Guthix Sleeps
  12. Hazeel Cult
  13. Enakhra's Lament
  14. Slug Menace
  15. Fairy Tale Part III - Battle at Orks Rift, A
  16. Rocking Out
  17. Tail of Two Cats, A
  18. Fight Arena
  19. Skill/Other Requirements:
  20. 77 Agility 
  21. 76 Crafting 
  22. 76 Mining
  23. Items Needed at Quest Start:
  24. None.
  25. Items Needed to Complete Quest:
  26. Ring of Visibility, Rope, and Catspeak amulet (e)
  27. Items Recommended for Quest:
  28. Lots of food and combat gear.
  29. Items Acquired During Quest:
  30. Bob's collar, Note to you, Note to Robert, Tetrahedron 1, Tetrahedron 2, Tetrahedron 3, Tetrahedron 4, Robert's necklace, Statue arm, Steel pickaxe, Strange device, Kethsian key, Scroll, Dathana's message, 4 Teleorbs, 4 Beacons, Arrav's heart, Chisel, Spade, Decoder strips, Code key (main entrance), Code key (storeroom), Code key (reliquary), Heart magic notes, Heat globe.
  31. Quest Points:
  32. 3
  33. Reward:
  34. 110K Agility XP, 60K Constitution XP, 40K Crafting XP, 40K Mining XP, three 80K XP Lamps, access to fight a new Barrows brother and gain new Barrows equipment, access to mine Bane ore, access to the runescape new lunar spell Tune Bane Ore, ability to make Bane arrows and bolts, the runescape ability to gain combat bonuses in certain areas, access to fight Glacors, ability to runecraft Armadyl runes, ability to create an Armadyl staff to enhance the runescape Storm of Armadyl spell, and a bonus 3K Prayer XP.
  35. Start Point:
  36. Falador Park.
  37. To Start:
  38. Speak to Sir Tiffy Cashien in the runescape Falador Park.
  39. Instructions:
  40. Head to Falador park and speak to Sir Tiffy Cashien sitting on the runescape park bench. Ask him about the runescape Ritual of the runescape Mahjarrat and he will inform you of the runescape worrying information from his contact, Sir Tendeth, currently located in the runescape Other Inn on Mos Le'Harmless. 

  41. NOTE: If you accept the runescape quest and continue with the runescape conversation Sir Tiffy will offer you a free teleport to Mos Le'Harmless. If you walk away after starting the runescape quest you will have to make your own way to the runescape island. the runescape fastest way to do this is the runescape Ectophial teleport to the runescape Ectofuntus, followed by Captain Teach's ship from Port Phasmatys. 

  42. Speak to Sir Tendeth in the runescape inn and he will tell you that this has nothing to do with pirates but a greater foe. A small cut-scene will occur once you select to continue with the runescape quest. 

  43. Head north towards the runescape jungle to try to discover the runescape mysterious beast that has been causing the runescape destruction - food and energy restore methods are recommended for this part. Upon entering the runescape jungle a cut-scene will occur, causing Sir Tendeth to be killed by a ball of fire from the runescape east. 

  44. Using the runescape vegetation as cover, move in an easterly direction, following the runescape trail of scorch marks. Valid cover includes the runescape large tropical trees, small trees and the runescape burnt trees (these last show only as tiny white dots on the runescape minimap). You have to be on a square directly to the runescape west of these trees to be safe from the runescape fireballs. If you are hit by a fireball you will be dealt around 275 LP of damage and be returned to the runescape entrance of the runescape jungle to start all over again. 

  45. The attacks are originating from a triangle of trees just past the runescape Trouble Brewing minigame. Once you reach this area a cutscene will occur showing three beasts planning their assault on a greater population of people. You must notify Sir Tiffy of what you have seen, so teleport back to Falador and speak to him in the runescape park. 

  46. Sir Tiffy will ask you to describe the runescape creatures you saw, before teleporting you to the runescape research area of the runescape White Knights. Speak to Sir Tiffy or Lady Table and a discussion will ensue where Lady Table will research your description and confirm the runescape creatures to be Dragonkin. She also has notes about the runescape Dragonkin referring to Robert the runescape Strong, who you know to be now reincarnated as Bob the runescape Cat, and also of a Stonetoucher, who you know to be yourself after touching the runescape Stone of Jas during While Guthix Sleeps. They suggest you go find Bob the runescape Cat and borrow his collar to find out how to access the runescape plain of Kethsi. 

  47. Bob the runescape Cat can be located anywhere on the runescape mainland of Gielinor. Use your Catspeak amulet (e) to track him down. Once you have tracked down Bob, speak to him whilst wearing your amulet and ask to see his collar. Study the runescape collar and flip it over to find the runescape code: DIRAKS. 

  48. Head to the runescape nearest or most convenient fairy ring and enter the runescape code D I R followed by A K S to arrive in Kethsi. 

  49. Head north west and search the runescape rubble next to a wall mural to find Tetrahedron 4. 

  50. Climb up the runescape ramp towards the runescape eastern side, and head north to find a wall design. Investigate this to view the runescape design in detail and notice that the runescape patterns match those on Bob's collar. 

  51. Use Bob's collar on the runescape wall design to start a small puzzle where the runescape collar is a missing piece and the runescape patterns have to match up. the runescape collar should be placed between the runescape two decorative panels on the runescape right by being flipped and rotated until correct. After this a secret compartment will open up giving the runescape player five new items: Note to you, Note to Robert, Tetrahedron 1, Robert's necklace, and a statue arm. 

  52. Head south west by jumping over the runescape ledge near the runescape ramp and 

  53. Use the runescape statue arm on the runescape broken statue nearby. A fallen spire should appear allowing you passage to the runescape other side.

  54. Head down the runescape ladder and run up the runescape wall to the runescape east. Once on the runescape platform, climb up the runescape wall to the runescape top of the runescape tower. 

  55. Swing on the runescape poles to the runescape other side before cartwheeling along the runescape beam and jumping the runescape gap to the runescape next ledge. 

  56. Jump across another gap and climb down the runescape ladders to ground level. Crawl through the runescape pipe to the runescape north. 

  57. Take the runescape nearby pickaxe and mine through the runescape rocks blocking your path, before climbing up the runescape wall to the runescape platform. 

  58. Run across the runescape northern wall and repeat to cross a second one after you land. Climb across the runescape handholds and head down the runescape ladder to the runescape sand. 

  59. Run northwest out of the runescape ruins and then east along the runescape coastline until you find some rubble. Search it for Tetrahedron 3 and a Strange device. 

  60. Head back ro the runescape northwest ruins, climb up the runescape ladders to the runescape top of the runescape tower, jump across the runescape gap and finally slide down the runescape roof. 

  61. Head south and ignore the runescape steps leading underground for now. Cross the runescape plank to the runescape small island and search the runescape rubble for Tetrahedron 2. 

  62. Head back across the runescape plank and enter the runescape foyer of the runescape underground area. Use all 4 of your Tetrahedrons on the runescape indentations on the runescape wall and note down the runescape code you are given. You can open your quest journal to find out the runescape code at any time if you forget it. 

  63. Go outside and use the runescape check-output option of the runescape strange device. You will see different code readings at different locations. Walk around the runescape area of Kethsi checking the runescape output as you go along until it matches to your quest journal. Once you've found the runescape location, use your Spade to dig and receive a Kethsian key. Head back to the runescape cave by redoing various parts of the runescape course.
  64. Open the runescape door with the runescape key, head inside, and search the runescape south bookshelves for a book and the runescape southeast corner for a scroll. Reading the runescape scroll will unlock a new lunar spell: Tune Bane Ore. Next read the runescape book titled Dathana's message. 

  65. When you are finished, teleport back to Sir Tiffy Cashien in Falador park to report your findings. He will tell you to involve the runescape While Guthix Sleeps crew into your findings as they know about the runescape Stone of Jas and may be able to help you.
  66. Head to Falador castle and speak to Akrisae, Idria or Thaerisk. the runescape group will try to work out a way to stop Lucien and the runescape Dragonkin. Ali the runescape Wise arrives on the runescape scene during the runescape discussion. He interrupts you to suggest using one Mahjarrat to defeat and trick Lucien, another Mahjarrat. Akrisae will oppose this plan and you must convince him to follow through with it. They suggest you head to Ghorrock and give you some teleorbs to plant on the runescape Stone the runescape Jas. Ali the runescape Wise will suggest you hide Arrav's heart somewhere on the runescape ritual site for later use. 

  67. Before heading to Ghorrock, travel to Senntisten located at the runescape Digsite and speak to Azzanadra. He will accept the runescape offer of you aiding not only him, but him also aiding you and your team against Lucien. He will give you four Beacons. 

  68. The safest route to your location is to travel to the runescape Fremmenik hunter area using the runescape fairy ring code D K S and take the runescape canoe that's located northwest from the runescape fairy ring. When the runescape canoe journey ends, head east past the runescape ice block to enter Ghorrock castle. This route enables you to avoid the runescape Wilderness and any potential dangers it may hold. 

  69. Alternatively, if you are feeling brave, you can travel through the runescape Wilderness to the runescape temple located in the runescape Ice Plateau and squeeze past the runescape ice block. 

  70. NOTE: An anti-dragon shield or dragonfire shield and an Antifire potion is recommended once you pass the runescape ice blocks as there are metal dragons in this area. 

  71. Once inside head towards the runescape middle of the runescape south wall. Climb over the runescape fallen pillar and enter the runescape tunnel beyond. 

  72. You will end up in an ice area with undead broavs patrolling and you must avoid them by staying hidden. If you get caught you will be teleported to a prison. To escape, search the runescape bed to find a Chisel and Spade. Lift the runescape floor tile, dig the runescape soil, and climb through the runescape hole.
  73. Head east to where you were captured. You must run around the runescape area placing the runescape four beacons at exact opposite ends of each other on the runescape northern, eastern, southern and western side in the runescape dead trees in the runescape area. 
  74.  
  75.  
  76.  

  77. Next place Arrav's heart in a rock south of the runescape ritual stone at the runescape center of the runescape area. 

  78. Head north west and tie the runescape Rope to the runescape overhanging tree to allow the runescape rest of your team to safely gain access to the runescape area. 

  79. Head south towards the runescape castle and kill the runescape Armoured zombie near the runescape entrance to obtain Decoder strips and Code key (Main entrance). You need to use the runescape strips and code to deduce the runescape pin to the runescape door. Use the runescape strips on their corresponding letters and enter the runescape 4 digits that are highlighted, first from strip 1, then strip 2 etc. This is the runescape same puzzle that you faced in the runescape Curse of Arrav. Once unlocked, enter the runescape door and you will be inside the runescape base. 

  80. Head north east and search the runescape crate to obtain Code key (Storeroom) and then go west and open the runescape door, this time using the runescape letters from the runescape newest code key. Head north into the runescape next room and search the runescape crate to find Code key (reliquary) and Heart magic notes. 

  81. Leave the runescape storeroom, head up the runescape eastern staircase, and open the runescape door using your reliquary key code. Enter the runescape room and head south to find a black stone on a pillar. Smash this stone and leave the runescape room. 

  82. Leave the runescape castle and head to Movario who is located far east of the runescape castle. He will inform you that he senses some shadow magic in the runescape area, which may be concealing the runescape Stone of Jas. 

  83. Head west of Movario while weilding a Ring of visibility and you will see a Shadow pedestal. There is a cave, it's entrance blocked by a wall of ice, to the runescape south of the runescape pedestal.
  84. Head north, leave the runescape area, and run north into Ghorrock castle. Climb up the runescape western stairs and down stairs on the runescape other side. Climb up the runescape eastern wall, walk around to the runescape northwest corner and climb down the runescape western wall. Turn on Protect from Magic as you enter the runescape castle. Run all the runescape way west, then all the runescape way south to pick up the runescape Heat globe on the runescape floor.
  85. Return to the runescape Shadow pedestal and use the runescape Heat globe on it. the runescape wall of ice blocking the runescape way will thaw. Do not enter the runescape cave until you have read the runescape section below and are ready to fight. 

  86. The Battles: 

  87. Now is the runescape time to go and get ready for combat. Once you touch the runescape Stone of Jas you will trigger a series of cutscenes alternated with battles. You cannot leave the runescape area and will die if you aren't prepared to fight. 

  88. Please read the runescape following steps BEFORE you engage in combat with Lucien's minions! 

  89. You will find yourself in an ice cave. Head south to discover the runescape Stone of Jas, touch it, and a very interesting cutscene will play with its own cinematic music! the runescape Stone of Jas boosts your combat stats significantly, so super sets are NOT needed. It is NOT recommended to use Saradomin Brews, as they will lower your boosted stats. Use rocktails or sharks instead. If you have a familiar that can attack, it will be able to deal high damage as well due to the runescape boost from the runescape Stone of Jas. It may be highly beneficial to bring a Spirit Kyatt with Ambush scrolls, as its attacks will most likely deal a lot of damage. For those with 88 summoning and above, Unicorn Stallions are useful for healing, otherwise, rocktails or sharks will do just fine. Once again, using Saradomin Brews for healing is NOT recommended. Finally, do bring a couple of Prayer potions, as you will be using Protect from Melee and Protect from Magic in different fights. 

  90. You will go through four waves of combat against Lucien's minions. If you happen to die during one of these waves, you will be able to resume fighting from that battle; in other words, you won't have to start over. Furthermore, your gravestone will appear in the runescape area you arrived by. If you arrived at the runescape Ice Plateau by canoe, your grave will appear at the runescape base of the runescape rope tied to the runescape overhanging tree.
  91. Boss Fight I - General Khazard (level 250): 

  92. After the runescape cutscene ends, an alarm will be activated around the runescape Stone of Jas causing you to be teleported out of the runescape cave to your backup, where you will be ambushed by General Khazard. He reveals Ali the runescape Wise to be a Mahjarrat known as Wahisietel. You must decide whether or not you suspected Ali the runescape Wise. You must now fight General Khazard, and although you are aided by the runescape Stone of Jas, you will still face great danger. 

  93. General Khazard's combat level is 250, and uses magic attacks; therefore, using Protect from Magic prayer is recommended. General Khazard also occasionally summons a dog familiar, Bouncer, to attack you. You will NOT be able to attack Bouncer, but you can lure it towards one of your NPC allies, preferably Wahisietel, who will be able to kill Bouncer in one hit. Once General Khazard is nearly dead, a short cut-scene will occur that shows him teleporting away, and allowing you to continue your journey.
  94. Boss fight II - Enhanced Ice Titans (level 275): 

  95. It is not long before you bump into Lucien himself, who is extremely difficult to defeat due to him summoning four Enhanced ice titans to aid him. These titans have devastating attacks, but you are only required to kill TWO of them. You can ignore Lucien, but avoid his shadow spell as it can deal consistant damage. To avoid his magic, move two or more steps away from the runescape spell before it lands on you. the runescape shadow spell can hit up to 150 life points five times, and hits through prayer! While attacking the runescape titans, be sure to move around a bit to avoid any close calls. 

  96. You can attack the runescape two titans with either melee or range. If using melee, be sure to use Protect from Melee while facing them. You will be frozen randomly by the runescape giants in a big block of ice. As soon as you are frozen, try to move around as quickly as possible in order to break through the runescape ice. If successful, you will not take any damage. If using range, you can lure the runescape titans into the runescape trees nearby to trap them. Long-ranged style of attack is recommended. Do keep an eye out for Lucien's shadow spell! Once the runescape two titans are killed, a cut-scene will occur.
  97. Boss fight III - Ice Demons (level 300): 

  98. Lucien will now summon a horde of Ice demons to kill you. Like the runescape ice titans, you only need to kill TWO demons. However, they use magic and ranged attacks, and it's strongly recommended to use Protect against Magic, as their magic attacks are dangerous. Because you are Praying against Magic, make sure your armor has good range defence. the runescape demons can shoot icicles from the runescape ground to trap you. They do not hurt you, but they can hinder your movement. You can attack the runescape icicle traps within 2-3 hits, but if trapped and hit by Lucien's shadow spell, you will take a lot of damage! Keep moving to evade Lucien's spell and stop yourself getting trapped by the runescape icicles. Once you have defeated two of these monsters, you will end up outside of the runescape iced area.
  99. Boss fight IV - Arrav (level 250): 

  100. Re-enter the runescape tunnel to start the runescape cutscene where Lucien will decide who to sacrifice in the runescape ritual. A lot of Mahjarrat will appear and an argument will break out. Lucien decides Jhallan shall be the runescape one to die, but a fight breaks out again. Kill the runescape Armoured zombies that are summoned and another cutscene will occur, showing Arrav being summoned to fight the runescape Barrows brothers. You must attract Arrav's attention by attacking him until he decides to attack you, and then lead him over towards the runescape rock where you earlier concealed his heart. Run around the runescape rock until a chat box occurs where he will realize who he really is and attack Zemouregal.
  101. As Zemouregal is being killed, he will realize that Lucien will not save him, thus he will turn on Lucien. Additionally, he will start the runescape ritual to rejuvenate the runescape Mahjarrat. Together the runescape Mahjarrat will attack Lucien but will not fully succeed. A cutscene will show the runescape Dragonkin come back and become angry at Lucien for abusing the runescape Stone of Jas. They destroy him and warn the runescape rest of the runescape Mahjarrat who will panic and teleport away. Idria will also be killed. the runescape cutscene continues with Sliske turning Akrisae into a Barrows brother. Sir Tiffy suggests that the runescape stone be hidden so it cannot be found again, and will summon Thaerisk Cemphier to help hide it. the runescape cutscene then continues with you entering a trance and being chased through Draynor Village by the runescape Dragonkin with Sir Tiffy, while those who have fallen to Lucien watch on. Finally the runescape cutscene will end and you will arrive in Falador park. Speak to Sir Tiffy Cashien to claim your reward. 

Sphere: Related Content