Agility Skill Guide
This Runescape Agility Skill Guide is made to help you with the Runescape skill called Agility with tips and much needed help.
Table of Contents
Introduction
Gnome Stronghold
Agility Pyramid
Barbarian Outpost
Brimhaven Agility Arena
- - Tips
- - FAQ
Penguin Agility Course
Ape Atoll
Deep Wilderness
Werewolf Agility Courses
- - Skullball Course
- - Werewolf Agility Course
Yanille Agility Dungeon
Misc. Agility Spots
Agility Shortcuts
Introduction:
Agility is the skill which allows you to clear dangerous obstacles, granting access to new areas and use of shortcuts. Agility is also used to recover energy spent on running.
The higher your Agility level, the more quickly you will regain energy, and thus run for longer. The more weight you carry, the more quickly your running energy will decrease, so it is recommended to keep your weight low whilst training Agility.
The first step to keeping your weight low is to not wear anything unnecessary: only wear or carry those items that may prove to be handy when training Agility, such as food or energy potions. Secondly, there are some items in the game that can reduce your weight (e.g. Boots of lightness or the Hunting Spotted and Spotier capes). For more information on items that reduce your weight, please take a look at the Transportation Guide.
Gnome Stronghold
The first agility course is to the northwest of Ardougne in the Gnome Stronghold. If you have completed the Tree Gnome Village Quest you can use the Spirit Trees to teleport to the Gnome Stronghold faster. This course runs in a square so it is best to start at the beginning (the log by the entrance) and go counter-clockwise.
Gnome Stronghold course
Object Experience Gained
Log 7.5
Obstacle net 7.5
Tree branch 5
Balancing rope 7.5
Tree branch 5
Obstacle net 7.5
Obstacle pipe 7.5
The obstacles on this course can't be failed. When you complete this course, you receive a completion bonus of 45, for a total of 86.5 agility exp.
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Agility Pyramid
This course has an entry requirement of level 30 agility. To find it, move due east from the Crocodile pond north of Sophanem, running past the Wanderer's tent until you see the pyramid.
You will need waterskins or choc-ices, desert robes, a shantay pass, food, and a bowl of water to refill the waterskins at the Nardah fountain if you have completed the Spirit of the Elid Quest.
Inventory
If you have completed the Spirt of the Elid Quest you can also recharge your hitpoints at the altar there.
Entry
Once you get there, talk to Simon Templeton.
Simon
The goal is to reach the top of the pyramid and obtain an artifact, which Simon will pay 1k coins for. To get to the top, simply pass all of the obstacles on each floor. Although you can attempt to pass any obstacle backwards, you will ALWAYS fail doing so and take minimal damage. This can be an effective way to leave the pyramid if you run out of water or food.
Pyramid Map
When Talking to Simon, before exiting out of dialouge, let your Energy (and if you wish to wait this long, HP) restore themselves, Keeping the dialouge active will cause you to only drink once (and only one dose) from your waterskin.
Obstacles
Stone Blocks
Stone Blocks
Low Walls
Low Wall
Ledges
Ledge
Planks
Plank
Gap (Sliding across Wall)
Gap Slide
Gap (Jumping across)
Gap Jump
Pyramid Block (Found on the first and third level, they slide out and can knock you down a level, also inflicting damage)
Pyramid Block
At the Top of the Pyramid
Top
Obstacle Experience
Entrance
Action Experience Gained
Enter using Climbing Rocks 5
Leave using Climbing Rocks 1
Floor 1
Number Obstacle Experience Gained
1 Stone Block 12
2 Low Wall 8
3 Ledge 56.4
4 Plank 56.4
5 Stone Block 12
6 Gap (Sliding) 22
7 Ledge 20
Floor Total 116
Floor 2
Number Obstacle Experience Gained
1 Gap (Sliding) 22
2 Gap (Jumping) 22
3 Gap (Sliding) 22
4 Stone Block 12
5 Ledge 56.4
6 Low Wall 8
7 Gap (Jumping) 22
Floor Total 128
Floor 3
Number Obstacle Experience Gained
1 Low Wall 8
2 Ledge 56.4
3 Gap (Jumping) 22
4 Plank 56.4
Floor Total 72
Floor 4
Number Obstacle Experience Gained
1 Gap (Jumping) 22
2 Stone Block 12
3 Gap (Jumping) 22
4 Low Wall 8
Floor Total 64
Floor 5
Number Obstacle Experience Gained
1 Climbing Rocks (Artifact) 0
2 Stone Block 12
3 Gap (Jumping) 22
Floor Total 34
Bonus (Exit Stairs) 300
Grand Total: 1014 agility exp and 1k gp
Estimated Time: 2 minutes and 40 seconds
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Barbarian Outpost
After reaching level 35 Agility, and finishing the barcrawl you can move on to the course that is alongside of the Barbarian Outpost. Most do this course clockwise.
There is a pipe to squeeze through and some new obstacles that aren't at the Gnome Stronghold.
In this course you have a chance to fall and take damage on certain obstacles. It is wise to take some food to heal while you are training there.
Barbarian Outpost course
Number Object Failable Experience Gained
1 Obstacle Pipe No 10
2 Ropeswing Yes 22
3 Log balance Yes 13.7
4 Obstacle net No 8.2
5 Balancing ledge Yes 22
6 Crumbling wall No 13.7 each (41.1 total)
For completing the full course you recieve a completion bonus of 46.2, for a total of 153.2 agility exp.
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Brimhaven Agility Arena
The Brimhaven Aztec Agility Temple is one of the best and most exciting ways to get agility experience along with many other cool prizes. First of all, bring lots of food. GOOD food!
Second, head to Brimhaven and just north of the gate into the members area of Karamja Island, you will see a little bamboo hut. Talk to "Cap'n Izzy No Beard". It takes 200 coins to enter the temple. As soon as you enter, you will get the music "Aztec" (Note: Bringing teleport runes would be a good idea, as you never know when you'll be stranded without food.)
The Object of this temple is to follow the blinking red arrow on the map to each ticket dispenser. You will have 30 - 60 seconds before the arrow changes to reach them.
Once you find the right area, the arrow will be blinking yellow. Click on the ticket dispenser to receive a ticket.
Now rush to the blinking red arrow again, it will turn yellow when you are close to the ticket dispenser, and click the next ticket dispenser. You will get an agility ticket! From now on, every one you reach before the time runs out will give you a ticket. If you fail to get one because it moved, just start over (whenever the little red/green light in corner is red you need to start over). Note: The first time you click a dispenser will not give you a ticket.
An agility arena ticket looks like this:
Ticket
Here is a map of the Aztec Temple and every obstacle inside it.
Agility Arena map
The following obstacles may be found in the Agility Arena.
Object Agility Level Required Experience Failable
Blade 20 0 Yes
Log Balance 1 12 Yes
Pressure Pad 20 26 Yes
Balancing Rope 1 10 Yes
Monkey Bars 1 14 Yes
Rope Swing 1 20 Yes
Pillar 1 18 Yes
Low Wall 1 8 Yes
Balancing Ledge 1 16 Yes
Floor Spikes 20 24 Yes
Plank 1 6 Yes, If you walk on wrong plank
Hand Holds 20 22 Yes
Spinning Blade 40 28 Yes
Darts 40 30 Yes
If you fail to get past the darts, your agility lowers by two temporarily. All failures will damage you between 2 to 6 points.
Note: Stat Restore potions do not help in raising your agility back after being hit by darts, but agility potions and super restore potions do.
Karamja gloves 2 can be obtained from completing all Karamja Achievement Diary tasks. Below is the experience difference while not wearing and wearing the Karamja gloves 2.
Course Without With
Plank walk 6 7
Log balance 12 13
Pressure pad 26 28
Rope swing 20 22
Pillar 18 20
Low wall 8 9
Floor spikes 24 26
Darts 30 33
Monkey bars 14 16
Balancing rope 16 18
Balancing ledge 16 18
Spinning blade 28 31
Hand holds 22 24
Here are the items you can buy with your agility tickets:
Agility rewards
Talk to "Pirate Jackie the Fruit" for your reward(s). (She is outside in the hut.)
* One Ticket (1): 240 exp to agility
* Ten Tickets (10): 2,480 exp to agility
* Twenty Five Tickets (25): 6,500 exp to agility
* One Hundred Tickets (100): 28,000 exp to agility
* One Thousand Tickets (1000): 320,000 exp to agility
* Toad Flax: 3 Tickets
* Snapdragon: 10 Tickets
* Pirates Hook: 800 Tickets (The Pirate's Hook is a glove.)
The Karamja gloves 2 will also increase the experience gained from purchasing tickets from Pirate Jackie. Below is a table showing the experience difference while not wearing and wearing the Karamja gloves 2.
Ticket count No gloves per ticket No gloves total XP With gloves per ticket With gloves total XP
1 240 240 264 264
10 248 2,480 272 2,720
25 260 6,500 288 7,200
100 280 28,000 308 30,800
1000 320 320,000 352 352,000
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Tips
1. The damage you take is dependant upon the number of hitpoints you have left. The less health you have left, the less damage you take from the obstacles.
2. Keep your health at around 12-19. This way, each time you fail an obstacle, you take less damage then you normally would if you keep your health up higher. You can therefore stay in the Dungeon longer, as your food lasts longer.
3. Take cakes for food. These are great, because they heal 12 health in total, but each slice heals 4 a time, so that you can keep your health down low, as described in the previous point.
4. Wear light clothing. The damage you suffer from the obstacles depends upon your remaining health, and armour does not affect this. If you wear light clothes, you can run for longer, thereby moving faster for longer and so have a better chance of getting the ticket.
5. Avoid certain obstacles. Even though the "Poisoned Darts" obstacle looks really cool when it is passed, it can seriously reduce your ability to get tickets if failed, due to the unique poison on the darts. (You don't need antipoison, it is a one-off effect that restores the same way as health.)
6. Always have "run" on. Having "run" on when attempting the obstacles may mean you fail them less.
7. When you obtain your ticket, run back to the middle and wait for the pillar to change. This will increase the odds of getting a ticket rather than just doing this by luck. If you are fast enough, you will multiply your ticket count by at least 2 or 3 times.
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FAQ
Q: I'm Lost! How do I get out?
A: Easy. Go to the most northeast corner you can go to and the ladder is there.
Q: How long do I have until the arrow points to another direction?
A: The arrow moves once every minute.
Q: Can any obstacle not be failed?
A: Nope, all of the obstacles can be failed depending on your agility level.
Q: What level agility do I need to go through the highest obstacle?
A: You need 40+ agility. However, those obstacles are the ones that shoot darts at you and the ones with the axe swinging at you.
HINT: The higher agility level you are, the easier it is to get tickets.
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Penguin Agility Course
Requirements to get there:
* Complete Cold War quest.
* Level 30 agility
* Penguin Suit
How to get there:
First you must make your way to the dock northeast of Rellekka, this can be done many ways. Two of the most time effective ways being the Fairy Rings (Fairy Tale Part II required. The ring code is "DKS") and the Enchanted lyre (Fremennik Trails required).
From Rellekka Docks, (by the rock crabs and east of Rellekka city) get on the boat. From the landing point of the Iceberg go northwest to the Avalanche. Enter the Avalanche (Penguin Suit required). Go through the room to the west and follow the corridor through another door. You're now inside the Penguin Agility arena. Walk north past the Army of Penguins until you reach the checkered line. This is the starting point!
Penguin Course Map
1. Start (Checkered line): You start the agility course here.
Penguin Course Start Line
2. Crushers: Try to swim past these without getting hit. The trick is to click on the area after the last stone. You will then move on your own, waiting for the stones to move so you can move. This usually prevents you from being hit. If you do get hit you will take 4 damage.
Penguin Course Crushers
3. Stepping Stones: Jump up to these after swimming past crushers. Can be failed. Hits for 3 damage when failed.
Penguin Course Stepping Stones
4. Icicle gates: Tread past these carefully. Can be failed. Hits for 2 damage if failed.
Penguin Course Icicle Gates
5. Ice slope: Climb up these by clicking on the stones that are slippery. Can be failed. Hits for 2 damage if failed.
Penguin Course Ice Slope
6. Slope: Slide down these. Can't be failed.
Penguin Course Slope
7. Finish: This is where you finish the course. Congratulations!
Penguin Course Finish
Below you will see a table of how many Agility Experience you will earn per obstacle and lap.
Object Experience Gained
Platfrom climb 55
Complete platform jumps 80
Icicles (x4) 40
Ice slope 180
Agility bonus 65
Complete Lap 540
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Ape Atoll
The Ape Atoll agility course requires 48 agility, but also has the unique requirement of a so called 'ninja monkey greegree'. It's the greegree you make from archer monkeys. This course requires most of the Monkey Madness quest to be completed, although it is much easier to access with Ape Atoll teleport after the Recipe for Disaster quest.
To start the course, cross a small bridge in the southern part of the monkey city on Ape Atoll, and follow the river. The course is very short and rewarding, but all obstacles here can be failed. You will take from 3-7 damage from any failure, depending on your HP, so it is advised that you keep your hitpoints low at this course and bring food.
Ape Atoll Course
Number Obstacle Experience Gained
1 Stepping Stone 40
2 Tropical Tree 40
3 Monkeybars 40
4 Skull Slope 60
5 Rope 100
6 Tropical Tree 300
The total gain for this course is 580 agility experience per lap. There is no completion bonus.
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Deep Wilderness
What to bring: 1 knife, 1 anti-poison potion, and 26 cakes
What to wear: Amulet of defence and boots of lightness.
What is needed: 52 agility
First you will need to head to the gate connecting west ardougne from east ardougne and look for a building which will teleport you to the wilderness.
You will now be in one of the most dangerous places of Runescape so here's what to do:
Look at the map and make sure the coast is clear, then head north and cut the web using your knife (log out if you see some one else) and follow the red path:
Wilderness Agility Course map
If you run out of cakes, head through the green path and then you can access your bank to get more food.
At the agility course:
As soon as you enter the gate, you will have to cross a log which if failed will make you fall into the wolf pit. If you fall just keep trying.
Obstacles
1. The log - This is just the entrance to the course.
2. The pipe - Only one person can use it at a time, it cannot be failed and it gives 12.5 exp.
3. The rope swing - If failed you will fall into the skeleton pit and hit some spikes. To get out, climb up the ladder and you will appear near the next obstacle, but make sure you do the rope swing again to get the exp bonus at the end! The rope swing will give 20 exp.
4. The stepping stones - Falling into the lava will hit you from 12-15 damage. The stepping stones give 20 exp.
5. The log - This gives 20 exp and if failed you will fall into the skeleton pit.
6. The rock climb - There are skeletons here and it gives no experience on its own.
Number Object Failable Hitpoints lost if failed Experience Gained
1 Pipe No N/A 12.5
2 Ropeswing Yes 16 to 19% 20
3 Lava Stepping Stones Yes 20-22% 20
4 Log balance (Spike Pit Bridge) Yes 5 20
5 Rock Climb No 0 0
If you complete the course you will receive a completion bonus of around 498.9 exp for a total of 571.4 exp.
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Werewolf Agility Courses
There are two agility courses in Morytania; a Skullball Course and an Agility Course. To use the Skullball Course you must have level 25 Agility, must have completed the Monster of Fenkenstrain Quest, and you must wear the Ring of charos. The same goes for the Agility Course only you need 60 Agility.
To start, head to Canifis then follow the northeastern path past the Slayer Master, then south-southeast down through the swamp until you reach a hut with the agility symbol on it.
Talk to the werewolf while wearing the Ring of Charos and go down the trapdoor.
Werewolf Agility Course entrance
To the left is the Agility Course and to the right is the Skullball Course.
Werewolf map
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Skullball Course
To use the skullball course you must have 25 agility. This is pretty much like croquet and soccer combined for one person. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive agility experience. You will gain 750 experience if you can complete the course in 4 minutes or less, and will lose roughly 8 exp for every 3 seconds over 4 minutes.
You can do 3 actions to the skullball, Tap, Kick, and Shoot.
If the skullball goes through a goal then its total distance traveled will decrease by one space.
Action Spaces Moved
Tap 1
Kick 5
Shoot 10
Skullball
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Werewolf Agility Course
You need 60 agility to use this course. Talk to the Agility Boss and he will explain to you how to use the course. He tells you that if you retrieve the stick and give it to the agility trainer you will receive a bonus. People with higher strength and are carrying a low amount of weight will do better on this course, especially on the death slide.
Werewolf Course map
As soon as you jump to the first stepping stone, the boss will throw the stick.
Jump across the stepping stones and then continue to the hurdles.
Stepping Stones
Jump over the hurdles and then go to the pipes.
Hurdles
Squeeze through the pipes then pick up the stick. Make sure you pick up the stick to get a bonus at the end.
Pipes
Next climb up the slope.
Skull Slope
Now slide down the zip line, aka the "Death Slide". On the Zip Line / Death Slide, the sooner you fall off from starting it, the more damage you will take. I fell off immediately and it hit a 45.
Death Slide
Give the stick to the Agility Trainer and repeat the process.
Object Failable Experience Gained
Stepping Stones No 50 exp (10 exp per stone)
Hurdles No 60 exp (20 per hurdle)
Pipe No 15 exp
Skull Slope No 25 exp
Zip Line Yes 200 exp
The bonus for retrieving the stick is 190 exp.
The full course gives 540 exp including the stick bonus.
If you fall from the zip line you will take some damage and not get full exp.
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Yanille Agility Dungeon
This is where higher-level agility players train. You must have level 40 agility to complete the first obstacle and need as high as level 67 agility to finish the entire dungeon.
Do not pray at the chaos altar! It makes you fall in a huge pit of level 12 to 64 poisonous spiders!
The Yanille Agility Dungeon is located south of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.
Yanille Agility Dungeon Map
Number Object Failable Agility Level Required Experience Gained
1 Balancing ledge Yes 40 22.5
2 Obstacle pipe No 49 7.5
3 Monkeybars Yes 57 20
4 Pile of rubble Yes 67 5.5
Sinister Chest
At the back of the Agility Dungeon resides Salarin the Twisted. Salarin can only be killed by strike spells and he sometimes drops a sinister key, which is used to open the herb chest in the skeleton room.
When you open the chest you get poisoned, so it's good to bring along anti-poison or super anti-poison potions.
The chest contains 9 herbs: 2 Harralander, 3 Ranarr Weed, 1 Irit Leaf, 1 Avantoe, 1 Kwuarm, and 1 Torstol.
There is a back door to the agility dungeon which leads straight from Yanille to the area behind the monkeybars. The door is locked and it needs level 82 thieving to pick the lock. Near the place when you climb up from the pile of rubble is a lockpick spawn.
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Miscellaneous Agility Areas
Agility Level Required Agility Area Experience
Unknown Rock Climb (Cairn Isle, southwest Karamja) 1
Unknown Wooden Log (center of Karamja Jungle) 4
Unknown Bridge Balance (Cairn Isle, southwest Karamja) 10
Unknown Gap (Within the abyss) 25
Unknown Basalt rocks (by the lighthouse) 29
1 Cross Ridge (Wilderness) 15
10 Rope Swing to Moss Giant Island (Northwest of Brimhaven) 3
12 Stepping Stones at Brimhaven Dungeon 7.5
15 Monkey bars at Edgeville Dungeon 20
18 Hand Holds at Yanille Watchtower 31
22 Pipe at Brimhaven Dungeon, near Moss Giants (lvl 42) 8.5
30 Stepping Stones at Southeastern Karamja Jungle 3 ea stone (9 total), 1 (if you fail)
34 Pipe at Brimhaven Dungeon, near Red Dragons (lvl 152) 10
45 Log balance at Elf area No information at this time
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Agility Shortcuts
These are the locations of the Agility Shortcuts in-game. Agility potions can be used to help access a shortcut.
Mithril Grapple
Some shortcuts you will encounter require you to use a Grapple (ranging). A grapple can be made using your smithing and fletching skill. First make a Mithril bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your fletching skill (level 54 needed and gives 5 exp). Now make a Mithril Grapple Tip (level 59 needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to the Mithril boltto make a Mithril grapple. Now use a rope on the Mithril grapple to make it ready for use. Wield the Mithril Graple and get a Crossbow of Mithril or better (can be player made, explained in the fletching skill guide). Equip both the Mithril grapple and your Crossbow to use the Grapple shortcuts.
Note: You get to keep the Mithril grapple.
Level 5 - Falador Agility Shortcut
Level 8 - Over the River Lum to Al Kharid (Grapple), must have 19 Strength and 37 Ranged.
Level 11 - Scale Falador Wall (Grapple), must have level 37 Strength and 19 Ranging.
Level 16 - Yanille Agility Shortcut
Level 20 - Coal Truck log balance
Level 21 - Varrock Agility Shortcut
Level 26 - Falador Agility Shortcut
Level 31 - Draynor Manor log balance to Champions guild
Level 32 - Scale Catherby Cliff (Grapple), must have level 35 Strength and 35 Ranging. Must also have completed the Fishing Contest.
Level 33 - Ardougne log balance shortcut
Level 36 - Escape from the Water Obelisk Island (Grapple), must have level 22 Strength and 39 Ranging.
Level 37 - Gnome Strong hold shortcut
Level 38 - Al Kharid mining pit cliff side scramble
Level 39 - Scale Yanille Wall (Grapple), must have level 38 Strength and 21 Ranging.
Level 41 - Trollheim, easy cliffside scramble
Level 42 - Dwarven mine, narrow crevice
Level 43 - Trollheim, medium cliffside scramble
Level 44 - Trollheim, advanced cliffside scramble
Level 46 - Cosmic Temple, medium narrow walkway
Level 47 - Trollheim, hard cliffside scramble
Level 48 - Log balance to Fremmenick Province
Level 51 - Pipe from Edgeville dungeon to Varrock sewers
Level 53 - Karamja Volcano (Grapple), must have level 21 Strength and 42 Ranging.
Level 58 - Port Phasmatys, Ectopool shortcut
Level 59 - Elven Overpass, easy cliffside scramble
Level 61 - Slayer tower, medium spiked chain climb
Level 62 - Slayer Dungeon, narrow crevice
Level 64 - Trollheim Wilderness Route
Level 65 - Temple on the Salve to Morytania shortcut
Level 66 - Cosmic Temple, advanced narrow walkway
Level 68 - Elven Overpass, medium cliffside scramble
Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair
Level 71 - Slayer tower, advanced spiked chain climb
Level 80 - Taverly Dungeon spiked blades jump
Level 81 - Slayer Dungeon spiked blades jump
Level 85 - Elven Overpass, advanced cliffside scramble Sphere: Related Content