Friday, August 1, 2008

Spirit of Summer Quest Guide

Spirit of Summer

Difficulty level: Easy

Start location: In the ruins in eastern wilderness, northwest of the Clan Wars meeting place and northeast of the Bounty Hunter crater, follow the wandering Spirit girl into the building.

Required:

Quests: The Restless Ghost

Skills: Level 40 Construction, Level 26 Farming, Level 35 Prayer, Level 19 Summoning

Items: Ghostspeak amulet, Spirit wolf pouch (bring extras to be sure), Desert wyrm pouch (bring extras to be sure), Spirit scorpion pouch (bring extras to be sure)

Spawns at the western ruins where needed: Bucket, 2 Normal planks, 4 Steel nails, Hammer, Rake, Seed dibber, Limpwurt seed

Spawns near eastern ruins where needed: Skull + 5 Bones

Suggested:

Items: Super compost, Games necklace, Trollheim teleport (2 law runes, 2 fire runes, level 60 magic and Troll Stronghold quest), some food if you are very low level

Monsters: Spirit Beast (special combat method)

NPC: Spirit girl, Father

Walkthrough Hide/Show:

Another Realm

1. Wearing your ghostspeak amulet, follow the Spirit girl into the building. The cutscene begins the quest.

map to east ruins
When you arrive you will see a cutscene of a spirit, seemingly her Father, scolding the little girl. Energy rings appear around her that prevent you from being able to speak to her. Talk to the Father, who seemingly cannot speak: you will have to use emotes to communicate. To learn what emotes are appropriate responses, watch the two spirits to the northeast. Then, based on the emotes the Father uses (differs for each player), respond with the appropriate emote:
Father Response
No Wave
Bow Shrug
Angry Bow
Yes No
Cheer Wave
Shrug Cheer
Wave Angry

2. If you miss seeing an emote he does, use the "think" emote to get him to repeat it. When you give the right response to the Father, he will be happy and one of the Energy rings around the girl will disappear. Get it wrong and all the rings will re-appear.

When all the rings are gone speak to the Spirit girl, she can talk, but it is very erratic. The girl will speak of a village to the west near the mountains. Return to the real world and head to the ruins west of the Bandit Camp (western Wilderness, just above level 20). (Reachable by Trollheim teleport and then walking down, but there is a level 64 agility requirement.)

Western Ruins
NOTE: Any item that is needed for this part is available as a spawn somewhere in the Ruins (for seed, search crates).

map of west ruins
3. Find and speak to the Spirit girl (north of the Smithing icon). She will take you back to the Spirit Realm. Talk to the girl again. Though she still makes little sense, she mentions a barrel and a log. Ask her to take you back to the real world.

4. Use a bucket on the barrel next to where the girl was standing to empty it. Then go west toward the centre of the village to find a statue with a hollow log nearby - pick the mushrooms from the log. Return to the Spirit girl and when she takes you to her realm you will see her washing at the now-full barrel and eating the mushrooms which have grown on the log.

5. The girl will now be in the building to the west of the teleport, she speaks about the wardrobe next to her. Speak to her to return to the real world and repair the wardrobe with your 2 planks, 4 steel nails and hammer.

6. Head back to the girl to return to her realm again, you will now see her taking something out of the now broken wardrobe.

7. The girl is now standing at the Farming patch. The Limpwurt plant growing in it is dead and has a doll trapped underneath. You have probably figured out what to do by now. (You need to return to real world and grow a Limpwurt plant in the patch there).

8. Rake the patch and use the Limpwurt seed on the patch with a Seed dibber in your inventory to plant the seed. The seed will take around 20 minutes to fully grow.

A Little More Sense
9. When the plant has fully grown return to the spirit world to see the girl retrieve her doll. She can now speak with you properly. Go to the farm with her - she will teleport you with her to the eastern ruins near Clan Wars where you started the quest. Speak with her again and she will tell you about the beast, and how it is trapping her and her family in the Spirit realm.

10. The girl, now called Summer, takes you to the altar (downstairs in the southeast building) and tells you that you must 'awaken' the discs by feeding the altar. What do altars eat? Bones...

11. Return to the real world and pick up a Skull and 5 bones scattered on the ground nearby. Head through the portal back into the Spirit realm and use the Skull and Bones on the altar there. This will awaken the first disc. NOTE: The Skull and Bones must be used on the Spirit realm altar to work.
Awaking the Discs
The Summoning Battle

* You will need your summoning pouches for this part of the quest. Although only one of each is required, players experiencing difficulties may want to bring 5 or more.
* Despite its high combat level, the Spirit Beast (level 717) is not interested in fighting you, so you'll receive no more than a glancing blow (3-10 damage) when you step up to engage him, and only after he's dealt with your familiar.
* These three mini-battles take place in the spirit realm, so if you left before starting them or leave before finishing, just re-enter the portal in the eastern ruins near Clan Wars (the spirit girl is nowhere to be found).

12. Go up the east side of the farm (eastern ruins) to the northeast corner, where you can see the disc on the ground. Summon your spirit wolf and position him standing on the surface of the disk, towards the eastern side. The Spirit Beast will approach from the west. When you see him coming, change your camera angle to top-down view so you can see when his toes are on the disc. As soon as they are, click to dismiss your familiar.

a) If you are successful, the entire disc will light up in a square and the Spirit Beast will reel backwards. You'll see a mini-cutscene where the second disc rises from the ground.

b) If you dismiss your familiar too soon, before the Beast is on the disc, the Beast hits you for 3-10 damage. Summer speaks to you and tells you what you did wrong. Back away, wait for the Beast to leave the disc area, and try again.

c) If you are too late in dismissing your familiar (this can happen if your familiar is on the disc edge closest to the Beast), the Beast eats it, then hits you for 3-10 damage. Summer tells you what you did wrong. Again, back away, wait for the Beast to leave the disc area, and try again.

13. The second disc is centred north of the ruins. The picture on it matches the desert wyrm, so summon that familiar. Again, position it standing on the disc opposite to where the beast will approach, and watch from above for when the Beast's toes get on the disc. Dismiss your familiar successfully and you will see the third disc rise.

14. The third disc is on the northwest corner of the ruins. The beast will approach from the north. Same story, dismiss the familiar when the beast's toes are on the disc and you will win the battle!

Summing Up
15. Like most Runescape quests, the end is rather a letdown. Speak to one of the adult spirits that appear to get into a long conversation where they explain their views, while Summer protests. They ask you to leave and return you to the normal realm.

Reward:

* 7,500 Construction XP
* 5,000 Prayer XP
* 2,000 Farming XP
* 1,000 Summoning XP
* Jennica's Ring
* Access to Spirit Realm and more one-time xp bonuses (see Tips)

Quest points gained on completion: 1

Tips, tricks & notes:

* Except for the summoning pouches, all of the required items spawn right near the quest locations, so there is no need to carry a lot of items.
* Wear Jennica's Ring and operate it while standing in various portals to the other realm to get additional one-time xp (you are asked if you want it or not). You must have level 50 in that skill to receive the xp:
o Western Ruins - 10,000 Farming xp
o Forgotten Cemetery - 10,000 Prayer xp
o Axe Hut in high wildy - 7,500 Attack xp
* At the Forgotten Cemetery you can open the coffins in the real realm, close the coffins in the spirit realm and then return to the real realm to find four level 79 Ghost spawns which anyone can kill.
* At the Axe Hut, the spirit realm building is full of level 43 Ghostly warriors which you can kill.
* Jagex states that wearing Jennica's ring "improves" drops from killing revenants.
* If lost, Jennica's ring can be recovered by searching a pile of rubble in the ruins near the quest start.

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