Thursday, August 28, 2008

All Fired Up Quest of Runescape

Introduction
Over the years, the kingdoms of Asgarnia and Misthalin have become increasingly uncomfortable about the possibility of threats from the Wilderness and Morytania. King Roald has taken matters into his own hands and has commissioned a network of beacons to be built across the land, from the Temple of Paterdomus at the border of Morytania, along the northern borders of Misthalin and Asgarnia and up along the western border of the Wilderness. The communication network is already in place, but King Roald could use a little help making sure everything is ready to go, in the event of emergency....

Length: Short.

Requirements:
Levels:
43 Firemaking

Quests:
Priest in Peril

Items Needed: 45 logs (of the same kind) and a Tinderbox.

Items recommended: Energy potions, Varrock teleport runes, and Beast of burden pouches or a Hatchet.

Items acquired during the quest: None.

Quest Points: 1

Reward: 20 K gp, 5.5K Firemaking XP, access to the All Fired Up mini-game.

Start Point: Varrock Palace.

To Start: Speak to King Roald.

1. King Roald in Varrock's Palace needs help testing the beacons, which are put up to warn of any attack on Misthalin. Agree to help him. He then asks you to talk to Blaze Sharpeye.

King Roald

2. Blaze is stationed south of the entrance to the Temple of Paterdomus. He asks you to light the beacon near him. To do this, use 20 logs with the beacon followed by a tinderbox. Talk to him again and will ask you to light another beacon which is near Squire Fyre; located west of the starting point for Rag and Bone Man quest.

Blaze Sharpeye

3. Head over to the beacon near Squire Fyre and light it the same way you previously did (by using 20 logs and a tinderbox with it). Once lit, head back to Blaze.

Squire Fyre

4. Blaze will inform you that the fire near him is extinguishing and needs to be relit. This time use five logs with the beacon to light it up again and talk to Blaze afterwards. He will tell you about the other beacons and to report back to King Roald.

5. Head back to King Roald to receive your reward.

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Saturday, August 23, 2008

Auto Insurance Quotes

So you decided to purchase a car or other vehicle. The first thing you'll need is auto insurance and without you, you can't drive. And ideally you wanna get an insurance quote before buying anything.

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Wednesday, August 20, 2008

Kill Harry Potter Game

The Deathly Hallows or some other Harry Potter movie is coming out soon in November, and some of us are down-right angry about it. If you want to release your stress, take it out on the spectacled retard yourself at the Kill Harry Potter Game.

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Sunday, August 17, 2008

Runescape Owning in Duel Arena - What's next?

It's quite easy to go in Duel Arena and totally own people. But it's not fun. We want PKing to be free and open. Jagex will never give us that, but they HAVE promised something like it in their latest update:

The most frequent request we have received over the last few months has been to put more PvP back into the game. We want to let you know that this request hasn't gone unheard, and that we've put a lot of research into how we can introduce new PvP mechanisms. The aim is for PvP content that better replaces the old Wilderness, but without reintroducing RWT.

Hopefully, you’re already aware of the imminent Clan Wars release (see the September Behind the Scenes in a couple of weeks for more information), but there are also plans afoot for the most exciting and "old school" PvP update we have ever considered – unique PvP worlds.

As many of our long term players know, in the old RuneScape Classic days you could actually fight players just outside the gates of Lumbridge, before the days of duelling and even before the days of the old Wilderness itself. Players could hunt each other down, chasing them away from favourite resource points and generally "owning" large areas of the map.

So, in 2008, we will be bringing you special 'PvP worlds', where you can fight other players almost anywhere! In addition to all the usual content you might expect to find in RuneScape, they will also include:

* Optional sign-up – choose between PvP danger or stick to ordinary play by simply switching worlds.
* High danger with items dropped on death.
* High rewards for kills. To avoid any RWT issues the reward for a successful PK will be generated by the game, similar to when you kill a monster at the moment. We're creating generous drop tables based on factors like your levels and the impressiveness of the kill.
* These drop tables will include "PvP world specific" items like XP-modifying gear, lvl 70+ equipment and new, glorious, short-term but hard hitting gear. These will once again make PKing a viable source of income.
* PvP across 99% of the world, including the old Wilderness.
* Attack any player within a certain level of your own. Level range depends on the area, similar to the old Wilderness levels.
* ...And all sorts of other twists on interesting content... Just think of the possibilities when you can PK anywhere!


Naturally, we also have other PvP-orientated content, like Stealing Creation (a resource control game where skillers and PKers work together, creating equipment and beating up the opposition) and Mobilising Armies (a real-time strategy game where you use your hard made bows, swords, etc. to equip your own armies in 4-player battles).

Add all this to a healthy schedule of quests (featuring Arrav and the sequel to Spirit of Summer), holiday events and some unique puzzle content... and the rest of '08 has something for almost everyone.

Finally, we'd like to let you in on a little secret – we're currently working on our highest level, longest, most exciting quest ever. Not necessarily for launch in '08 (it's not something we want to rush, after all), it’s already had more development time than the entirety of "Recipe for Disaster"... but you’ll have to wait to find out more. We're adding secret hints and references all the time about this one, so if you need to know more, just look around! Leave no stone unturned....

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Friday, August 15, 2008

Tuesday, August 12, 2008

MechScape triggers fan websites

Jagex Ltd., the creators of the popular online game RuneScape announced a new game at E3 this year. MechScape is said to be their second large-size gaming venture after RuneScape. Slated for launch in March of 2009, MechScape is a sci-fi themed massively multiplayer game playable through a web-browser. It is meant to be for mature players preferring a deeper, darker, and more complicated game than the simple colorful click-and-play gameplay of RuneScape.

Rumors of MechScape have been circulating since the fall of 2007. At first, news of trademark registrations for MechScape in the United Kingdom were posted on discussion forums. More information leaked out when Jagex posted job advertisements for an, "upcoming MMOG". When there was sufficient content, a major RuneScape fan website, Runescape Help, moved quickly to create a MechScape website, Mechscape Help.

For now, the fan websites are only able to compile a list of rumors and speculation about the game. Chances are more information about MechScape won't leak out until Jagex prepares a public beta or a development diary.

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Friday, August 8, 2008

Mechscape Game Information

Mechscape is the game by Jagex similar to Runescape but not really. It is Sci-Fi (science fiction) based, but most likely a MMORPG. It'd be sad if it was another FunOrb game! Oh no, Mechscape can't be that. It wouldn't be called something-scape if it wasn't as big as Runescape or bigger.

The graphics are supposed to be much better than even Runescape-HD's. I'll definitely have to buy a new computer (right now I use a laptop with integrated graphics). Mechscape will cost me a lot more than the $6/month. That's another issue now: how much will the subscription cost? Will it rival WoW's with ~$15/month? Oh no, nobody is prepared to pay that much if they've been playing Runescape!

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Thursday, August 7, 2008

What do we know about Mechscape?

There has been some information leaked about Mechscape already. So what do we know about Mechscape? A lot actually. And all that can be found in the link in the last-last sentence.

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Tuesday, August 5, 2008

What Mechscape is going to be like

Here is a website I found about what Mechscape will be like when it comes online in March 2009.

It's interesting the ideas about car mechanics and space ships- also robots. Anything is possible, even a medevil theme making catapults and wooden machines.

Mostly, we're excited to find out what Mechscape Help will offer.

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Friday, August 1, 2008

Rune Scape

The word "RuneScape" has many interpretations. What does it mean? Well, the "Rune" means those magical stones that are used in combination to cast spells. And "Scape" comes from the word "Landscape". So, "Rune" "World" (like, landscape). So the word "Rune Scape" means the world where these runes exists, or in other words, the fictitious world of Geilinor.

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Runescape God Wars

Today, I'll tell you a little about this game I play, Runescape. It started off as a past-time to do every now and then, but then it developed into a full-time addiction, and then they banned me and I stopped playing due to lack of motivation.

You're probably thinking, "Why are you telling me this?" And I have to say, that is a very good question, because I have no reason. The only reason I'm telling you this is so that you can perhaps think about your own life. Perhaps you can go write a book and say you got inspired by this blog. Or maybe you want to call your grandma and tell her you're going to stop playing God Wars dungeon and move to some new monster or NPC.

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Spirit of Summer Quest Guide

Spirit of Summer

Difficulty level: Easy

Start location: In the ruins in eastern wilderness, northwest of the Clan Wars meeting place and northeast of the Bounty Hunter crater, follow the wandering Spirit girl into the building.

Required:

Quests: The Restless Ghost

Skills: Level 40 Construction, Level 26 Farming, Level 35 Prayer, Level 19 Summoning

Items: Ghostspeak amulet, Spirit wolf pouch (bring extras to be sure), Desert wyrm pouch (bring extras to be sure), Spirit scorpion pouch (bring extras to be sure)

Spawns at the western ruins where needed: Bucket, 2 Normal planks, 4 Steel nails, Hammer, Rake, Seed dibber, Limpwurt seed

Spawns near eastern ruins where needed: Skull + 5 Bones

Suggested:

Items: Super compost, Games necklace, Trollheim teleport (2 law runes, 2 fire runes, level 60 magic and Troll Stronghold quest), some food if you are very low level

Monsters: Spirit Beast (special combat method)

NPC: Spirit girl, Father

Walkthrough Hide/Show:

Another Realm

1. Wearing your ghostspeak amulet, follow the Spirit girl into the building. The cutscene begins the quest.

map to east ruins
When you arrive you will see a cutscene of a spirit, seemingly her Father, scolding the little girl. Energy rings appear around her that prevent you from being able to speak to her. Talk to the Father, who seemingly cannot speak: you will have to use emotes to communicate. To learn what emotes are appropriate responses, watch the two spirits to the northeast. Then, based on the emotes the Father uses (differs for each player), respond with the appropriate emote:
Father Response
No Wave
Bow Shrug
Angry Bow
Yes No
Cheer Wave
Shrug Cheer
Wave Angry

2. If you miss seeing an emote he does, use the "think" emote to get him to repeat it. When you give the right response to the Father, he will be happy and one of the Energy rings around the girl will disappear. Get it wrong and all the rings will re-appear.

When all the rings are gone speak to the Spirit girl, she can talk, but it is very erratic. The girl will speak of a village to the west near the mountains. Return to the real world and head to the ruins west of the Bandit Camp (western Wilderness, just above level 20). (Reachable by Trollheim teleport and then walking down, but there is a level 64 agility requirement.)

Western Ruins
NOTE: Any item that is needed for this part is available as a spawn somewhere in the Ruins (for seed, search crates).

map of west ruins
3. Find and speak to the Spirit girl (north of the Smithing icon). She will take you back to the Spirit Realm. Talk to the girl again. Though she still makes little sense, she mentions a barrel and a log. Ask her to take you back to the real world.

4. Use a bucket on the barrel next to where the girl was standing to empty it. Then go west toward the centre of the village to find a statue with a hollow log nearby - pick the mushrooms from the log. Return to the Spirit girl and when she takes you to her realm you will see her washing at the now-full barrel and eating the mushrooms which have grown on the log.

5. The girl will now be in the building to the west of the teleport, she speaks about the wardrobe next to her. Speak to her to return to the real world and repair the wardrobe with your 2 planks, 4 steel nails and hammer.

6. Head back to the girl to return to her realm again, you will now see her taking something out of the now broken wardrobe.

7. The girl is now standing at the Farming patch. The Limpwurt plant growing in it is dead and has a doll trapped underneath. You have probably figured out what to do by now. (You need to return to real world and grow a Limpwurt plant in the patch there).

8. Rake the patch and use the Limpwurt seed on the patch with a Seed dibber in your inventory to plant the seed. The seed will take around 20 minutes to fully grow.

A Little More Sense
9. When the plant has fully grown return to the spirit world to see the girl retrieve her doll. She can now speak with you properly. Go to the farm with her - she will teleport you with her to the eastern ruins near Clan Wars where you started the quest. Speak with her again and she will tell you about the beast, and how it is trapping her and her family in the Spirit realm.

10. The girl, now called Summer, takes you to the altar (downstairs in the southeast building) and tells you that you must 'awaken' the discs by feeding the altar. What do altars eat? Bones...

11. Return to the real world and pick up a Skull and 5 bones scattered on the ground nearby. Head through the portal back into the Spirit realm and use the Skull and Bones on the altar there. This will awaken the first disc. NOTE: The Skull and Bones must be used on the Spirit realm altar to work.
Awaking the Discs
The Summoning Battle

* You will need your summoning pouches for this part of the quest. Although only one of each is required, players experiencing difficulties may want to bring 5 or more.
* Despite its high combat level, the Spirit Beast (level 717) is not interested in fighting you, so you'll receive no more than a glancing blow (3-10 damage) when you step up to engage him, and only after he's dealt with your familiar.
* These three mini-battles take place in the spirit realm, so if you left before starting them or leave before finishing, just re-enter the portal in the eastern ruins near Clan Wars (the spirit girl is nowhere to be found).

12. Go up the east side of the farm (eastern ruins) to the northeast corner, where you can see the disc on the ground. Summon your spirit wolf and position him standing on the surface of the disk, towards the eastern side. The Spirit Beast will approach from the west. When you see him coming, change your camera angle to top-down view so you can see when his toes are on the disc. As soon as they are, click to dismiss your familiar.

a) If you are successful, the entire disc will light up in a square and the Spirit Beast will reel backwards. You'll see a mini-cutscene where the second disc rises from the ground.

b) If you dismiss your familiar too soon, before the Beast is on the disc, the Beast hits you for 3-10 damage. Summer speaks to you and tells you what you did wrong. Back away, wait for the Beast to leave the disc area, and try again.

c) If you are too late in dismissing your familiar (this can happen if your familiar is on the disc edge closest to the Beast), the Beast eats it, then hits you for 3-10 damage. Summer tells you what you did wrong. Again, back away, wait for the Beast to leave the disc area, and try again.

13. The second disc is centred north of the ruins. The picture on it matches the desert wyrm, so summon that familiar. Again, position it standing on the disc opposite to where the beast will approach, and watch from above for when the Beast's toes get on the disc. Dismiss your familiar successfully and you will see the third disc rise.

14. The third disc is on the northwest corner of the ruins. The beast will approach from the north. Same story, dismiss the familiar when the beast's toes are on the disc and you will win the battle!

Summing Up
15. Like most Runescape quests, the end is rather a letdown. Speak to one of the adult spirits that appear to get into a long conversation where they explain their views, while Summer protests. They ask you to leave and return you to the normal realm.

Reward:

* 7,500 Construction XP
* 5,000 Prayer XP
* 2,000 Farming XP
* 1,000 Summoning XP
* Jennica's Ring
* Access to Spirit Realm and more one-time xp bonuses (see Tips)

Quest points gained on completion: 1

Tips, tricks & notes:

* Except for the summoning pouches, all of the required items spawn right near the quest locations, so there is no need to carry a lot of items.
* Wear Jennica's Ring and operate it while standing in various portals to the other realm to get additional one-time xp (you are asked if you want it or not). You must have level 50 in that skill to receive the xp:
o Western Ruins - 10,000 Farming xp
o Forgotten Cemetery - 10,000 Prayer xp
o Axe Hut in high wildy - 7,500 Attack xp
* At the Forgotten Cemetery you can open the coffins in the real realm, close the coffins in the spirit realm and then return to the real realm to find four level 79 Ghost spawns which anyone can kill.
* At the Axe Hut, the spirit realm building is full of level 43 Ghostly warriors which you can kill.
* Jagex states that wearing Jennica's ring "improves" drops from killing revenants.
* If lost, Jennica's ring can be recovered by searching a pile of rubble in the ruins near the quest start.

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