http://www.zybez.net/quests.php?id=155&runescape_sweptaway.htm
Wednesday, October 29, 2008
Runescape Swept Away Quest Guide
Monday, October 27, 2008
Crazy but Cute Youtuber or Gamer
Jane is 16 years old, and she's bored and going crazy. She should have kept playing Runescape to stay sane. Maybe she just can't wait for Mechscape to come out like the rest of us.
Battle begins for online role players: Runescape or WoW or Maplestory or Nexon or Free Realms
Battle begins for online role players
By Chris Nuttall
Published: October 26 2008 22:00 | Last updated: October 26 2008 22:00
World of Warcraft is under attack. The 3m US players of the online warfare game, populated by monster-baiting characters, are being outnumbered by an army of 4.5m amassed by an independent video game developer from Cambridge, England.
Runescape, a game that, like Activision Blizzard’s WoW, has skill-building quests and conquests, has been developed by Jagex. Unlike WoW, which is sold as a boxed product in shops and requires the download of large software files, players need only a web browser to get started on Runescape.
Jagex’s game has been a hit among younger audiences that cannot afford a subscription and are often using older computers that are unable to run PC games with high-end graphics. The comparatively simple business model has been so successful that bigger players want to emulate it.
Sony Online Entertainment has decided to take the plunge. Others on a similar path include Nexon of Korea’s MapleStory, exported to the US, and Electronic Arts’ Battlefield Heroes.
“We’ve spent a lot of money investing in this space because we think it’s potentially the largest [market] there is,” says John Smedley, the Sony division’s president. “Jagex built a great business model and it’s actually one we’re copying with Free Realms.”
Mr Smedley hopes his children will switch allegiance from Runescape to Free Realms, the competitor being developed by Sony.
“We’re going after the same market – 12-year-old boys and girls. They’ve built up a great user base by having a fun-to-play game that’s quick and easy to get into on any computer,” he says.
Sony is a past leader in online role-playing games with its EverQuest title, first released in 1999. Its financial muscle and established infrastructure make it a formidable opponent for Jagex.
“Sony have got a massive marketing budget,” admits Geoff Iddison, Jagex chief executive. “But gamers can look at us and see how deep Runescape is – there are thousands of hours of gameplay.”
By depth, he means the vastness of the online world that has been continually expanded over the past seven years and the range of activities that have been built up.
Both Runescape and EverQuest have their roots in the multi-user dungeon games first developed 30 years ago. These games originally consisted of typed descriptions of creatures and objects with players text-chatting with one another and inputting commands.
Andrew Gower, co-founder of Jagex, was an avid text-based MUD player as an undergraduate in computer science at Cambridge University, where he began to code Runescape.
The fact that text-based MUDs could be picked up where you left off on any computer appealed to him. He built Runescape on the same principles but using the Java language to allow it to run in a regular web browser and enabling 3D graphics.
Jagex has grown to be the UK’s biggest independent games developer, employing about 400 people.
The company has remained private and is cagey about its financial performance but the chief executive says Runescape has attracted 135m registered users over its lifetime, with on average 6m people a month playing.
“It’s a very understated, rapidly growing business and we’re very proud of it,” he says. “We’re extremely profitable, the margins are very good and we’re growing at 35 per cent a year.”
Runescape makes most of its money from the $5-a-month subscription a significant number of players are prepared to pay to get access to new quests, equipment and areas of the game. Free Realms plans a similar model although Mr Smedley sees the selling of virtual goods as being the most profitable avenue.
“We’re shooting for tens of millions of players, we’re aiming very high. I’m betting virtual items is where the real money is, perhaps 80 per cent of revenues,” he says.
For Jagex to maintain its momentum, Mr Iddison is exploring new markets and products. French and Brazilian versions will launch soon and Mechscape, a science fiction game that will run on the same platform as Runescape, will be released next year.
“We are forever looking over our shoulders to make sure we are staying ahead of the game,” he says.
Labels: Battle begins, Battlefield Heros, EA, Free Realms, gaming, Gower, Iddison, industry, jagex, Maplestory, mmorpg, Nexon, online role players, runescape, SOE, Sony, WoW
Runescape vs World Of Warcraft- NON-BIASED Comparison
Here's a Youtube video comparing the popular games Runescape vs. WoW.
Now that they are going head-to-head, players have a decent choice. And they should make the choice wisely because it'll cost them hours!
Friday, October 24, 2008
Interview: Jagex CEO Iddison On Going 'Deep Casual' With FunOrb
October 24, 2008
Interview: Jagex CEO Iddison On Going 'Deep Casual' With FunOrb
Jagex has quietly crafted in RuneScapethe world's second-largest Western MMO -- with roughly 5.3 million active players per month, the free-to-play, browser-based title comes in just behind World of Warcraft. Now, the UK-based company's heading for a new frontier with a game portal called FunOrb.
The recently-launched site offers what the company calls "deep casual gaming" -- the aim's to provide deep and compelling game experiences within the same time frames usually associated with casual titles.
It's a promising idea with some unique aspects to it -- and is sure to pose a challenge for the company as it's tasked with maintaining its growth plans for thriving RuneScape at the same time. Jagex CEO Geoff Iddison talks to Gamasutra about the details of FunOrb and how it plans to balance its goals.
I first heard of RuneScape back when I was working in the specialist press. We'd always check our traffic position relative to other gaming websites -- and RuneScape was always the third-biggest!
Geoff Iddison: It's at least that -- probably number two. It's the second-biggest Western MMO, currently. If you look at the number of active players for our game over a month period, we're about 5.3 million per month. World of Warcraft is about 9.3 million, and number three is well behind us. We're number two in the Wstern world.
We launched our new game in March of this year called FunOrb. FunOrb is a deep casual game experience -- there's nothing quite like it on the market -- and we feel that it's really going to appeal to those ex-MMOG players who no longer have the time to play an MMO but want a deep, compelling gaming experience within an easily accessible, relatively short period of time. Playtime for the FunOrb games is between 12 and 40 hours, so it's deep minigames.
The whole business model of Jagex products, and this business model will go forward with our new MMO coming out next year, is free to play, and if you want deeper content, you pay a subscription. Subscription is five dollars a month for RuneScape and three dollars a month for FunOrb. To go into that content, you pay the monthly subscription, so it's basically a free to play model.
About 60 percent of the game content is behind that subscription barrier. In RuneScape, it may be different quests, the same quests but deeper, and it may be certain skills that you have. House building, for example, is a members' benefit. There's a number of skills and quests and things that you can't do as a free member.
How do you find that the subscription model works for you, in terms of free to play plus subscription?
GI: The subscription model works really well for us. We've got more than a million subscribers currently and growing, so it's worked well. Margins are very good and we're extremely profitable, so it works for us. But going forward, we are considering in our future MMOs having not just subscription but micropayments too.
Companies with several different MMOs can have a slight self-competing problem. How do you look at that issue?
GI: We don't know yet. But we positioned our new MMO at an older demographic than RuneScape. It's sci-fi, so it's a different genre altogether. You're not going to get people playing multiple MMO, they're going to be playing one at a time, so there may be some cannibalization of our RuneScape userbase going over to our new MMO. Tthe way we've positioned it is RuneScape, our new MMO, and then FunOrb, the deep casual game experience. So there should be a migration path from one to the other in those three games. But it's going to be interesting to see how it overlaps.
Can you explain the philosophy is behind deep casual games?
GI: We've got all of the infrastructure in place to do a full casual game offering to an audience that wants a multiplayer game. FunOrb is leveraging that technology and giving a far more satisfying, deeper playing experience; it's more satisfying from a graphics perspective and from a content perspective, and the subscription model is free to play.
40 hours of gameplay on a casual game is currently something that's not generally available on the marketplace. It's early days. We launched in March, and we've got around 300,000 uniques in a two or three week period. So it seems to be going well and the model seems to work. We've got a new game going live on FunOrb every two weeks -- the same as RuneScape; new content goes onto RuneScape every two weeks.
What goes into these updates?
GI: Some updates have taken a year or 18 months to develop, like the update that we did around three months ago, and some updates are relatively minor.
We watch our forums and take the feedback very seriously and use that feedback in a lot of cases to improve the game. We have a player poll every two weeks as well, asking them what they'd like to see and what they don't like and whatever else.
It's one of the first social networking sites, RuneScape. It's been around since 2001, and potentially, it has over 130 million people on that network, so that feedback that we have is always taken seriously and we plug it into the game in development.
What's your primary demographic?
GI: RuneScape's demographic is from 7 to 18, with a sweet spot being around 13, 14, or 15. It's 85 percent male, but we're keen to get more females into the game. There's puzzles that are aimed at the female audience, as opposed to the PvP stuff, which is more male-oriented.
After 18 is where FunOrb comes in. People at college perhaps haven't got the time to spend 12 or 14 hours a week out on RuneScape and MMOs, so naturally they'll graduate onto something else. But this is where our new MMOG comes in. We're hoping to collect a lot of those people graduate out of RuneScape to our new MMO.
But we've got a lot of people over 40 playing Runescape; we have whole families playing the game. We have granddads and grandmas meeting their siblings, nieces, and nephews within the game. We want to appeal to the whole. For anyone who wants to play RuneScape, there's something in there for them.
Your strategy is to stay completely browser-based for all of your products?
GI: Absolutely. It's so compelling, and I think other companies are seeing this now. So the distribution model of the browser base is just fantastic. There's no third parties. We are the developer and the publisher. Anywhere in the world, you can access your MMOG. You don't need a high-spec PC. With any PC that's connected to the internet, you can just log on and you're there in your game with your avatar. That model is just so good for us, and we feel it's going to become more competitive in this space because the model's so good.
However, the barriers to entry on a massive MMO which is browser-based are pretty high. The infrastructure that we've got in place not just from a technical perspective, but the design, is pretty sophisticated. The black mark system, all of the filters, the chat filters, the policing of the game... those things are pretty high barriers to entry. You don't go diving into the browser-based MMO market without having to overcome some of those hurdles. It's not just a matter of getting a game out there.
And there's a whole regulatory perspective of this as well, with an MMO that's browser-based and accessible from anyone's PC, you want to make sure it's safe to play. That's why half of our company is dedicated to player support.
Wednesday, October 15, 2008
After a long wait, RuneScape players can now get into Player versus Player combat. Players who wish to play PvP must have a minimum combat level of 20
at
Wednesday, October 15, 2008
Labels: Pvp
Saturday, September 27, 2008
Runescape Shooting Stars Guide
RUNESCAPE SHOOTING STARS GUIDE What a fun Runescape mini-game guide! Read on... Have you ever wished for a more fun way to train Mining? Perhaps you are bored of dropping ore and want to be rewarded as well as gaining impressive amounts of experience. Whatever your wish may be, it is just a shooting star away! Shooting Star has you exploring RuneScape to find the Runescapese heavenly beings. the Runescape point of finding one is so that you can mine it for the Runescape experience and rewards. Shooting Stars are categorized according to size, ranging from 1 to 9. Higher level stars require higher Mining levels to break, but will yield more experience. Below is a table showing the Runescape different Star sizes, the Runescape Mining level required to mine the Runescapem, and the Runescape amount of experience each level of Stardust gives. Star Sizes Star Size Minimum Mining Level Mining Experience Per Stardust* 9 90 210 8 80 145 7 70 114 6 60 71 5 50 47 4 40 32 3 30 29 2 20 25 1 10 14 *If you are the Runescape first one to find a crashed star, you will be rewarded with extra Mining experience (Level * 75), as well as having your name posted on the Runescape Shooting Star Noticeboard at the Runescape Observatory. As you mine the Runescape star, you will collect Stardust, which can be redeemed for rewards later on. In order to free the Runescape Star Sprite and claim the Runescape rewards, you must first locate a star. When you find one, mine at it with a pickaxe to break the Runescape star down. Higher leveled stars will take longer to completely break, as whenever a star breaks, it will lower by 1 size. To reach the Runescape Star Sprite, you must reduce the Runescape size to 0. This is mostly a group effort, as othe Runescaper players will be hunting and mining the Runescapese stars as well. This Runescape Shooting Stars Guide Continues... Locating Stars Locating the Runescape Shooting Star is the Runescape main part of this mini game. the Runescape first thing you should do is go to your house (Or someone else's house) and look at the Runescape skies using the Runescape telescope in the Runescape Study. This will give you an estimate as to when the Runescape star will crash, as well as the Runescape general area. the Runescape better quality the Runescape telescope (Oak, Teak, Mahogany), the Runescape closer the Runescape estimate will be. Note that if the Runescape telescope is blocked by a room built in front of it, it will not work. Below is a table that has information on star locations. Stars are usually located near a mining site, so those should be the Runescape first places to look when searching for one. the Runescapey occasionally land near a bank. Star Locations Area Locations Asgarnia Crafting Guild Mine Falador area Aboveground near the Runescape Mining Guild entrance in East Falador Rimmington Mine Taverly Mine Crandor or Karamja Brimhaven Northwest Mine Brimhaven Southwest Mine Crandor Isle Jungle Mine Shilo Gem Mine Fremennik lands or on Lunar Isle Fremennik Mine Aboveground near Jatizso Mine Lunar Isle Mines Neitiznot Runite Mine Rellekka Mine Kandarin Coal Trucks East Ardougne Mine Port Khazard Mine South Ardougne Mine Yanille bank Kharidian Desert Al Kharid bank Chasm Mine Duel Arena area Enakhras' Mine Nardah area Sophanem Mine Uzer Mine Misthalin Lumbridge Swamp East Mine Lumbridge Swamp West Mine South-east Varrock Mine South-west Varrock Morytania and Mos Le'Harmless Canifis Bank Aboveground near the Runescape Haunted Mine Mos Le'Harmless Bank Wilderness Bounty Hunter area Hobgoblins' Mine Runite Mine Steel Mine Skeletons' Mine This Runescape Shooting Stars Guide Continues... Rewards When you finally reach the Runescape Star Sprite, he is willing to offer you rewards depending on how much Stardust you collected. the Runescapese rewards include: Up to* 50,002 coins Up to 20 Gold ore (Noted) Up to 152 Cosmic runes Up to 52 Astral runes Having the Runescape ability to mine two ores at once for up to 15 minutes** *the Runescapese are the Runescape rewards for getting the Runescape full 200 Stardust. If you get less than 200, you may find that your rewards will be somewhat less than listed. **Mining two ores stacks with wearing Varrock armour, making it possible to mine three ores from a single rock if both effects occur. the Runescapere are certain restrictions to the Runescape rewards. You may only have up to 200 Stardust at one time. You may not mine anymore even if you bank it, and the Runescapere is no drop option, only destroy (Stars can still be mined for experience though). Finally, the Runescape Star Sprite will only reward you once per day. This Runescape Shooting Stars Guide Continues... Tips the Runescapese are some things to keep in mind whenever you go star hunting: Most stars will land near Mining locations, or the Runescape entrances of nearby Mining locations. Most stars that aren't found at Mining locations can be found near cities, especially near banks. Stars will crash only on the Runescape ground, never underground. Stars require some space to crash, so avoid looking in places that are full of trees, buildings, etc. Stars are more often found in secluded places, not those that are frequently filled with activity. Going after a star in the Runescape Wilderness will have less competition, but higher risk. If you find a star, but do not have the Runescape required level to mine it, ask some friends to help. the Runescapey can lower the Runescape star's size until you are able to mine it. the Runescape more people looking, the Runescape faster the Runescape star will be found. Joining a group is much better than running around by yourself looking over every listed location.
Runescape Corporeal Beast Guide
Wednesday, September 24, 2008
Mechcape World of Warcraft
Mechscape or World of Warcraft? That's a big question indeed and gamers all over the Mechsape world are wondering when they can get their hands on the beta testing.
at
Wednesday, September 24, 2008
Labels: asteriods, comets, mechcape, mechsape, mechscape, mechscape world
Friday, September 19, 2008
Runescape University
Get a job for Runescape for University students. Now's the chance to work at the best MMORPG online game publisher in the world.
They're making Mechscape, so maybe that's the project you'll get... making 3D robots and fantasy Sci-Fi stuff. Cool.
Labels: games, job, mmorpg, runescape, university
Wednesday, September 17, 2008
Runescape Quests: Summer's End
The time is ripe to do some Runescape Quests and play the game.
Difficulty level: Hard
Start location: Speak with Summer in the farm ruins north-west of Clan Wars.
Required:
Quests: Spirit of Summer
Skills: Level 23 Summoning, Level 23 Woodcutting, Level 35 Hunter, Level 45 Mining, Level 47 Firemaking, Level 55 Prayer
Items: Ghostspeak amulet, Jennica's ring, pickaxe (any kind), woodcutting axe, any summoning pouch made with a blue charm (bring extras), tinderbox, spade
Suggested:
Items: Games necklace, super energy potions, Amulet of glory, 1 click teleport, good food (such as sharks, tuna potatoes, Saradomin Brews), NO ARMOUR (does no good, weighs you down)
Monsters: Evade Spiritual Beast, Dark Core
NPC: Summer
Walkthrough Hide/Show:
Note: If you have to walk out or teleport out, feel free to do so - your accomplishments (a pyre lit, a core captured, a grave blessed) will be saved in each room for your return. Armour will not protect you (don't bother), and the Beast hits players hard (sample values: 34-22-18) - this is not for the faint-hearted!
Bank Bank Bank
Required: Ghostspeak Amulet, pickaxe, Jennica’s ring, familiar pouch(es) made from Blue charms
Suggested: Games necklace, food, Amulet of glory
Starting out
1. Make your way to the Ruins west of Clan Wars (Spirit of Summer quest start) - using a games necklace is easiest. When you approach the area, there will be an earthquake and Summer will be standing at the portal. Talk to her and follow her. The Village elders will tell you about the imminent danger of the Beast that had been feeding on them for centuries.
2. Go back to the real world, and head north of the farm. You should see a dungeon sign on the mini map. Right click on the entrance and hit the Collapse option. This will open the cave in the spiritual realm.
3. Enter the spiritual realm in the village and head north again.
4. This time you need to use your Blue Charm familiar to lure the beast to the dungeon door. You must be careful not to allow the familiar to fall behind too far, or else it will be eaten by the beast. When all three of you (you, your familiar and the beast) are near the dungeon entrance, go in.
5. One of the village elders will explain what you need to do with the beast. Tell him you are not ready for the next part so you can equip yourself. Bank and top off your energy.
Bank Bank Bank
Required: tinderbox, woodcutting axe, Ghostspeak Amulet, Jennica’s ring
Suggested: Games necklace, 1 Click teleport, food, energy boosts, five empty inventory slots
Room 1
6. After banking, head back into the spirit realm and into the cave. You will notice that this cave is filled with lots of tree roots along the walls. Tell the village elder that you are ready.
7. As soon as you begin, the beast will start attacking you with his magic attacks. These magic attacks are not homing, meaning you can physically dodge them, but they explode into smaller projectiles after hitting the ground, so be careful.
8. You need to chop some cursed willow logs from the tree roots around the room to gather enough logs to set up a pyre. It takes 5 lots of logs to set up 1 pyre. It is highly recommended that you set up 3 pyres around the room before you light them. Once you have set them up, light 1 and a small cut scene will follow, do the same for the other 2. The attacks from the beast will get more severe as the number of pyres you burn.
9. Once you have burned all 3 pyres, the beast will retreat into another room. Bank and top off your energy.
Bank Bank Bank
Required: spade, Ghostspeak Amulet, Jennica’s ring
Suggested: Games necklace, 1 Click teleport, food, energy boosts
Room 2
10. Get the required items from your bank and make your way back to the dungeon and go to the room east of the room you initially entered. Another elder will brief you on what to do. When the battle begins, again, the beast will barrage you with attacks as before.
11. You will notice that there are soft soils scattered around the edge of the room, these are the soft soils you need to dig and lure the dark cores into. For the first one, stay near to one of these soft soils, and dodge the beast's attacks until it releases a dark Core (a message will appear in your chat window). When the core approaches, use your spade while standing near the soil to lure it inside, but do NOT touch it - contact with the core will hurt you. If you are successful, the dark core will fall into the hole and a cut scene will ensue.
12. The second core is much the same as the first core, but the beast attacks are more frequent now, and so it is advised that you move to the next soft soil patch to avoid them.
13. The third core is by far the trickiest. The beast’s attack is much more frequent and it will take a while before the dark core is released. The best way to dodge his attacks is to run around the room in circles, but stick close to the walls, and KEEP running to avoid damage. His blast radius is now rather large and will hit you if you lag behind.
14. Once you have all 3 cores trapped, you are done with this room. If you have more than 20 pieces of food left and are healthy and energetic enough for a final confrontation, proceed to the next room. If not, bank and top up with food and energy.
Bank Bank Bank
Required: Ghostspeak Amulet, Jennica’s ring
Suggested: Games necklace, 1 Click teleport, food, energy boosts
Room 3
15. This room is the trickiest of the 3 rooms, although the beast attacks are not as severe as the other 2 rooms. The 3 elders will be resting in 3 graves, which will change location during the fight (see below for explanation). Each elder will be transformed into a coloured soul. The trick to this battle is that while the beast is charging up his attack, you must bless the grave whose soul’s colour corresponds to the colour of the attack he is charging up for. So for example a grave contains a blue soul, this is the grave you must bless if the beast is charging up for a blue attack. You need at least 20 prayer points to bless a grave. If you run out of prayer points, there is an altar in the room where you can recharge your prayer points. You must bless each colour once to defeat the beast.
16. The tricky part of this fight is that the souls change graves after every 2 attacks from the beast, making tracking down the grave somewhat harder, because this usually happens while you are dodging the attack.
17. Once the beast is defeated, the elder wants to thank you outside, so leave the cave and speak with the elders. After the conversation, you will be given the Spirit Shield as a reward, along with improvements to Jennica’s ring.
Reward:
* 1,500 Summoning Experience
* 5,000 Hunter Experience
* 5,000 Mining Experience
* 5,000 Woodcutting Experience
* 10,000 Prayer Experience
* 15,000 Firemaking Experience
* Spirit Shield
* Upgraded version of Jennica's Ring
Quest points gained on completion: 1
Tips, tricks & notes:
* During the quest, you can loot a mithril axe, bronze pickaxe, tinderbox and spade from the corpse in the cave in the real world.
* Bring the highest woodcutting axe you can use to speed collecting the logs.
* Players who have completed the As a First Resort... quest will want to take advantage of the pools for their boosts. Using the Ectophial as your 1 click teleport gets you close to a charter ship to reach Oo'glog.
* After the quest you can fight the Corporeal Beast (level 782, 2000 hp!) in the third room, which will now be accessible from the Real World. Tip.It's Bestiary - Corporeal Beast entry has more information.
* Your Spirit Shield reward can be blessed with a Holy Elixir (a Corporeal Beast drop) if you have 85 prayer, or by paying a hefty fee to Brother Jered in the Monastery if you do not.
* A Blessed Shield can have a Sigil attached to it if you have 85 prayer and 90 smithing. Each Sigil (Arcane, Divine, Elysian, Spectral - dropped by Corporeal Beast) makes a different shield with different properties. Tip.It's Prayer Guide - Shields section contains more information.
* After the quest, wearing Jennica's ring now allows you into five new portals that offer one-time experience:
o Big Castle Ruins in the High Wilderness (Level 47), far east of the Demonic Ruins: 5,000 Smithing XP
o Rogue's Castle: 10,000 Thieving XP. Portal is 3 cells east of the broom leaning on the wall, outside castle in the backyard. While in the spirit world, close both jail doors inside the Rogues Castle. Return to the regular world and tell the rogue in the cell that you are helping him escape. Afterwards you can find him south of Varrock's archery shop where he will buy unenchanted rings for their high alch value.
o Chaos Altar in the Level 12 Wilderness, south of Clan Wars Arena: 5,000 Prayer XP. Includes a Spirit Person that will tell you about the God Wars and how Guthix interfered - need Amulet of Ghostspeak to talk to him.
o Dark Warriors' Fortress in the Level 20 Wilderness, west of the Bounty Hunter Arena: 10,000 Defence XP. Includes Level 129 Tormented Wraith that can be attacked if you are wearing Full Black Armour (Helm, Plate, Legs, weapon, and shield unless black weapon is 2h). Tip.It's Bestiary - Tormented Wraith entry has more information.
o Ruins North-west of Clan Wars, the Quest start area: 5,000 Farming XP. If you lose Jennica's ring, search rubble 1 square east of the portal.
Monday, September 15, 2008
Association of Computer Engineers and Scientists of North America (ACESNA)
So I joined the Association of Computer Engineers and Scientists of North America (ACESNA) because I'm now a Computer Engineer with a Bachelor's degree in Engineering.
Sphere: Related ContentTuesday, September 2, 2008
Google Chrome - Google's new web-browser - beta
Google has developed their own web-browser based on the Webkit engine called, Google Chrome. You can read intro comics about it here: http://www.google.com/googlebooks/chrome/index.html
In introduces the "V8 Javascript" engine and separates tabs and scripts down into their own processes and puts everything into a sandbox.
This automatically means: safer, more reliable, and faster web-browser.
The beta is set to launch on September 3, 2008.
Thursday, August 28, 2008
All Fired Up Quest of Runescape
Length: Short.
Requirements:
Levels:
43 Firemaking
Quests:
Priest in Peril
Items Needed: 45 logs (of the same kind) and a Tinderbox.
Items recommended: Energy potions, Varrock teleport runes, and Beast of burden pouches or a Hatchet.
Items acquired during the quest: None.
Quest Points: 1
Reward: 20 K gp, 5.5K Firemaking XP, access to the All Fired Up mini-game.
Start Point: Varrock Palace.
To Start: Speak to King Roald.
1. King Roald in Varrock's Palace needs help testing the beacons, which are put up to warn of any attack on Misthalin. Agree to help him. He then asks you to talk to Blaze Sharpeye.
King Roald
2. Blaze is stationed south of the entrance to the Temple of Paterdomus. He asks you to light the beacon near him. To do this, use 20 logs with the beacon followed by a tinderbox. Talk to him again and will ask you to light another beacon which is near Squire Fyre; located west of the starting point for Rag and Bone Man quest.
Blaze Sharpeye
3. Head over to the beacon near Squire Fyre and light it the same way you previously did (by using 20 logs and a tinderbox with it). Once lit, head back to Blaze.
Squire Fyre
4. Blaze will inform you that the fire near him is extinguishing and needs to be relit. This time use five logs with the beacon to light it up again and talk to Blaze afterwards. He will tell you about the other beacons and to report back to King Roald.
5. Head back to King Roald to receive your reward.
Labels: all fired up, quest guide, runescape

