I came across a funny tourettes generator that spits out randomly created swear words. It is called Tourettes Shoutout Generator on Sig.ly.
Sphere: Related ContentThursday, March 17, 2011
Wednesday, March 16, 2011
Guild Wars 2
Guild Wars 2 is a game by NCsoft coming out in 2011 for PC. It's an MMORPG. The thief is the sixth profession to be revealed and there are five others: Guardian, Warrior, Ranger, Necromancer, and Elementalist.
Sphere: Related ContentWednesday, February 9, 2011
Diablo 3 Sanctuary
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Wednesday, February 09, 2011
Labels: diablo III
Thursday, February 3, 2011
The Prisoner of Glouphrie quest guide in RuneScape
So we found a path to Glouphrie in the last quest. It's near the elves area in RuneScape. There's a new spirit tree location already thanks to the Path to Glouphrie quest, so yet another spirit-tree teleport location will be awesome. There's a new area mentioned called Arposandra. This is some land near the "edge of the world". What does that mean? RuneScape isn't on a round world like Earth so perhaps Arposandra is really on the very edge.
The gnomes will be updated to look less green and more graphically appealing with this February RuneScape update. We've already seen the Wilderness come out so something that has nothing to do with PKing would be great.
Here's what RuneScape.com says about the new quest, Prisoner of Glouphrie:
"We’re going to need an adventurer: someone who will recklessly bound into Arposandra, throw a gnome over their shoulder and be back home in time for cocktails."
Golrie has noticed that a slip of paper he’s been using as bookmark is actually a letter from his grandfather, discussing his search for the mythical city of Arposandra. Put your Agility, Thieving, Construction and Runecrafting (60+) levels to the test in this most gnomic of adventures. Complex puzzles with generous XP rewards and additions to the glider network await as you explore the fabled city for the one gnome who can reveal it to the world! High-level farmers will also be pleased to hear that completing the quest will give access to a new spirit tree patch and faster access to Lletya.
The quest guide will be available once you click on the name of the quest in RuneScape and if that's not sufficient, then just Google it.
Tuesday, November 23, 2010
Rogiee has finished RuneScape
Rogiee has finished RuneScape by getting 99 in every skill and 120 Dungeoneering.
Sphere: Related ContentThursday, August 12, 2010
RuneFest USA
RuneFest should never have been organized in the UK because there just aren't enough people to go to it. However RuneFest USA would be a bigger thing because more people can travel to it and more Americans play RuneScape.
Sphere: Related ContentFriday, June 11, 2010
RuneScape topics that interest people
# Money making guide (1860390)
# Quests (1108620)
# Dungeoneering (1103952)
# Treasure Trails guide (804344)
# Summoning (776136)
# God Wars Dungeon (689657)
# Quest experience rewards (673447)
# Treasure Trails (671647)
# Cape of Accomplishment (633403)
# Slayer (608132)
# While Guthix Sleeps (601329)
# Magic (574844)
# Armour (553113)
# Corporeal Beast (551534)
# Abyssal whip (550206)
# Skills (529760)
# Recipe for Disaster (525664)
# Godsword (513449)
# Hunter (509540)
# Ranged (491187)
# Construction (491151)
# Clue scroll (472927)
# Runecrafting (470847)
# Dragon platebody (466105)
# Rune (464950)
# Saradomin sword (425073)
# Barrows equipment (422714)
# Farming (407875)
# List of quests (407794)
# Prayer (403651)
# Fist of Guthix (399800)
# Barrows (395314)
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# Fishing (378829)
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# King Black Dragon (365122)
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# Herblore (361330)
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# Crafting (348916)
# Dragon claws (346569)
# Cockroach soldier (344339)
# Distractions and Diversions Locations (343965)
# Stealing Creation (338644)
# Soul Wars (337442)
# Treasure Trails guide/Coordinates (334923)
# High Level Alchemy (334618)
# Mining (331749)
# Strength (331482)
Tuesday, January 12, 2010
Tuesday, January 5, 2010
War of Legends will be free
Published by Jagex Ltd, War of Legends is a free strategy game a lot like Evony or TribalWars.
Since Jagex have set up a website for War of Legends, it seems that this game will be bigger than the usual FunOrb game.
For now we know that War of Legends will involve selecting heros (legends if you will) and then recruiting troops. Once there are enough troops and resources to support them, there will be multiplayer war. Again, it sounds a lot like Ikariam, Evony, or TribalWars.
More information on this soon.
Labels: war of legends
Tuesday, December 29, 2009
Son I am disappoint
Have you ever been disappointed with your son? Or perhaps you just know about the meme from 4chan or some other place :-) In that case, the shirt below is perfect for you. Click on it. Son I am disappoint.
Labels: son i am disappoint
Age of Decadence
Age of Decadence is a new MMO game like RuneScape made by Iron Tower Studios. Age of Decadence is based in Roman times.
AoD ( Age of Decadence ) has a "survival guide" that Iron Tower posted on their forums (find below).
This game will definitely be an interesting thing to keep an eye out for in the MMORPG market.
THE AGE OF DECADENCE COMBAT BETA SURVIVAL GUIDE
(taken from http://www.irontowerstudio.com/forum/index.php/topic,1208.0.html )
Welcome to the Age of Decadence combat beta! It's set in the arena district of Maadoran from the full game. You'll get to pit your character's fighting skills against various opponents with the ultimate aim of being crowned the arena champion. Becoming the arena champion will not be easy, or even very likely (just try getting life insurance as a professional gladiator), but we hope you have fun trying. The main purpose of this beta is to test the combat system from the full game and tweak it if necessary based on player feedback, as well as detect any performance or stability issues. Some story elements have been added for your amusement, but they don't represent the scope of options that will be available in the complete game. Bear in mind that everything you'll see is a work in progress (the animations are being improved as I write this). The beta allows you to change the screen resolution, shadows and other settings from within the game (either from main menu, or by pressing ctrl-o at any time), but unfortunately anti-aliasing cannot be turned on from the game. This is a restriction of the game engine being used, and can be easily worked around by simply switching on anti-aliasing in your graphics card settings before starting AoD.
A regular demo featuring the entire first location and the full range of gameplay options (factions, multiple quest solutions, large variety of dialogue options, alchemy, crafting, sneaking, thievery, persuasion, diplomacy, lore, trickery, disguise, forgery, and more) will be available upon the game's release.
The following guide gives you a quick overview of the most important concepts of the Age of Decadence combat system.
1. INTRODUCTION TO COMBAT
The combat in Age of Decadence is turn based, which means that each participant takes a turn and has a certain number of action points to use performing actions during each round. When you start the demo, you'll be presented with the character creation screen where you name your character, select a gender, choose a weapon speciality, allocate stat & skill points, and (if you wish) tailor your characters appearance. Statistics and skills that are not relevant to combat are disabled in this beta, but you can still see them to get a taste for the final game. Once you've created your character, you'll find yourself standing in front of the arena master (he's the one with robes and no axe). To the right there's a stall with a trader who you can buy or sell weapons and armour as you progress as a gladiator.
Right click on the ground to walk around and do a bit of sightseeing if you wish. To get a better view of any interesting architecture, the camera can be rotated by holding down the scroll wheel and zoomed by spinning the scroll wheel - after all it may be the last chance you have! When you're ready, equip your starting weapon using the inventory screen (key: i) and left click on the arena master to discuss the next fight. He'll give you some background on your potential nemesis - pay attention, he's too lazy and aloof to repeat himself to the likes of you. You may either choose to enter the arena to fight immediately, or take some more time to prepare first. For instance if he tells you that you're going up against a crossbowman, you may want to consider buying or equipping a shield before the fight. During combat accessing the inventory screen will cost 4 action points, so it pays to be prepared beforehand.
Once you enter the arena you'll start opposite your opponent and, after a little taunting to start the proceedings, the fastest combatant will get to act first. When it's your turn, you will see a grid of squares surrounding your character. Take note of your hit points on the left and your action points on the right of your two weapon slots. On the far left is an information window that gives you more details about exactly what's going on during battle. Blue coloured squares are ones where you've enough action points to move during this turn, and if you hover the mouse over one the action point cost of moving to that square will pop up. Green coloured squares are those you can attack with your currently selected weapon (slot highlighted in yellow) and this is dependent on weapon reach and remaining action points. Move the mouse over a potential target on a green square and the name of the target, their rough state of health, and the likelihood of hitting them will pop up. Dark green means you can move or attack that square, and red means that you can do neither.
Combat can be initiated at any time by clicking the crossed swords icon on the interface, or by pressing Space. Clicking on the crossed swords icon again, or pressing Space, will end your turn (or combat entirely if there are no living enemies within range). Additionally, in certain circumstances, the option to initiate combat will be available via dialogue. Your character's dexterity determines how many action points are available during each turn. Each action performed - swinging a sword, accessing your inventory, throwing a net, moving away, etc - has an associated AP cost. For example, a normal attack with a dagger (a fast weapon) takes 3AP, while a normal attack with a two handed hammer (a slow weapon) takes 6AP. Accessing your inventory during combat takes 4AP. There are two weapon slots, so either two one-handed weapons or a single two-handed weapon can be equipped at a time. The weapon's damage, range, and AP cost (modified by your stats, attack type, and ammo type) are displayed in the weapon slot. Right-click on the weapon slot to open a menu with the available attack options.
When you've killed your opponent, you should loot their stuff as your reward for victory by clicking on the square they were standing on when they died, and then exit the arena by clicking on either of the two barred gates on one side of the arena. Rotate the camera if you can't see them. Each vanquished foe will immediately reward your character with skill points which you can then allocate at any point to the skills of your choice on the character screen (key: c). You probably want to focus on only one or two skills with any single character if you plan on being champion. Repeat this process until your character takes a dirt nap or becomes the arena champion (trumpets and a fan club not guaranteed).
2. CHARACTER SYSTEM
Primary statistics:
There are six primary statistics defining a character's innate physical and mental abilities. Between them they determine the starting values of skills, bonus Skill Points awarded, derived stats (HP & AP), as well as modifiers for range, reaction, and accuracy. In the full game, they are also regularly checked in dialogue and interactive text segments to allow access to ability specific gameplay options. In this combat beta, both INT and CHA are fixed at 4, since the focus of this combat beta is to demonstrate and test the combat and combat related abilities.
Strength (STR) - determines a character's damage modifiers and maximum carry weight.
Dexterity (DEX) - determines a character's Action Points and combat sequence.
Constitution (CON) - determines a character's Hit Points and poison resistance.
Perception (PER) - determines a character's range and accuracy modifiers.
Intelligence (INT) - determines a character's bonus Skill Points, received per 10 SP earned.
Charisma (CHA) - determines a character's reaction modifiers.
Derived statistics:
Hit Points (HP) - determines how much damage a character can soak up before dying, you're dead if it reaches 0 or less. (HP = CON x 5 + 5)
Action Points (AP) - determines how many actions a character can make during a combat turn. Different actions have varying action cost. (AP = DEX + 2)
Please note that once determined during the character creation phase, your character's HP will not be increased - unlike many other RPGs, there are no character progression levels and the HP value is static throughout the game. Consider your decisions carefully.
3. ATTACK TYPES
All weapons (except for crossbows) have fast, normal, and power attack options.
Normal attacks (key: n) - standard attacks that have no modifiers.
Fast attacks (key: f) - cause less damage, costs one AP less, but are more difficult to avoid. Generally most effective against fast, lightly armored opponents.
Power attacks (key: p) - cause a lot more damage, costs an extra AP, but are easier to avoid. Generally most effective against slow, heavy armored opponents.
Aimed attacks - aimed attacks all cost two extra AP's and have different to-hit penalties:
Torso – normal damage range, no penalty, chance to find a weak spot in the armor. (DR halved)
Arms – fast damage range, -10% to hit, disarms on a successful hit.
Legs – fast damage range, -20% to hit, cripples (movement cost doubled) on a successful hit.
Head – power damage range, -30% to hit, but a chance of knocking the opponent out.
Special attacks: whirlwind (melee weapons), impale (spears only), flurry (daggers only), multishot (bows only), burst (repeater crossbow only). Due to time constraints, not all special attacks are available in this beta.
The versatility of crossbows comes from the different designs available: one-handed, double-shot, scoped, repeating with a magazine, etc. Unlike bows, crossbows have to be manually reloaded. You can right-click on a weapon to see the options available.
Certain weapons are more suited for either fast or power attacks and thus provide an increased damage range when used with these attacks. For example, a simple dagger does 1-6 damage for a normal strike, 1-3 damage for a fast strike, and 2-8 damage for a power attack. However, a curved dagger is better suited for fast, slashing attacks and less suited for powerful thrusts, so its damage ranges are 1-6 normal, 1-4 fast, and 2-7 for power attacks. However, a wide-bladed dagger is the opposite, so its damage ranges are 1-6 normal, 1-2 fast, and 2-9 for power attacks.
4. CRITICAL STRIKES
The likelyhood of critical strikes is governed by the attackers critical strike skill compared with the defenders vs critical score, which is the higher of armour vsCritical, shield vsCritical, or 0.6 x CS-skill. Strikes to the head are compared to the higher of the helmet vsCritical or 0.6 x CS-skill. It's very important once your character is pitted against more skillful and experienced opponents that they have some defense against critical strikes, as many fights are all but decided by well placed or lucky blows. Even if you're build like a tank, getting stabbed in the liver puts a crimp in anyone's style and longevity!
5. WEAPONS
All weapons have 3 important statistics: damage range, attack speed in action points, and reach. Additionally, crossbows have fire/reload speed and, in some cases, multi shot capacity. Some weapons have special abilities like ignoring shields or cutting into the enemy's armor more effectively.
The game offers eight different types of weapon. Each type has its own passive trait that increases along with your skill with the weapon. The higher the skill, the higher the chance to score the special effect associated with your weapon.
Daggers - bypass armor.
Swords - increased chance of a Critical Strike.
Axes - split shields.
Hammers - knock your opponent to the ground.
Spears - interrupt attempts to close in.
Bows - increased chance of Critical Strike.
Crossbows - knock your opponent down.
Throwing - bypass armor.
6. ARMOR
Armor doesn't increase your chance to avoid attacks. In fact, it makes hits more likely as it reduces your mobility and makes it harder to dodge incoming attacks. However, armor absorbs some of the damage from attacks when you fail to dodge or block an attack successfully. Basically, using armor trades Dodge and Action Points for Damage Resistance.
Sets of armor have different statistics, so you must consider carefully what your fighting style is, and choose your equipment accordingly. Going for the heaviest armor and the biggest weapon may not be the best choice in Age of Decadence.
Armor statistics:
Dodge penalty, Sneak penalty - self explanatory.
Damage resistance (DR) - how many points of damage from each attack this armor absorbs. For example, if DR is 6, then the first 6 points of damage per attack will be absorbed by the armor without any harm to your character. Note that damage reported in the info window is the amount of damage taken, after the amount absorbed by the armor has been subtracted, which is also reported.
Max Action Points (MaxAP) - the maximum amount of action points per turn. If Max AP is 8, then even if you have 12AP, while you're wearing this armor your effective AP each round is 8.
Versus critical (vsCritical) - protection against Critical Strikes (attacks that target weak armor spots and vital organs).
7. HELMETS
Helmets protect the head of the wearer, however they do not add to overall defense. Their statistics are only utilised when struck on the head. Not all opponents will aim attacks at the head, but leaving it unprotected will definitely be considered an open invitation by many more experienced and skilled opponents.
Helmet statistics:
Damage resistance (DR) - usually less than most armor DR, so even if you fail to score a critical hit, you'll cause more damage if you can actually hit someone's head.
Versus critical (vsCritical) - the heavier the helmet, the better it protects you against critical strikes, but the more it limits your field of vision.
To-hit penalty - a helmet's design may limit your vision, thus reducing your to-hit chance.
8. SHIELDS
Shields are used for blocking incoming strikes depending on a fighters' skill at blocking, and is an alternative to dodging attacks. Blocking is only used when holding a shield and having a block skill which is greater than dodge. All shields, except for bucklers, have a Block bonus which is offset by a to-hit penalty. Any novice can hide behind a tower shield, but the shield strapped to their arm will slow them down and they won't be able to attack as effectively as they would have without the shield. There are times when dodge characters may want to consider using a shield for the defense against critical strikes if gives them, even with the associated dodge and to-hit penalties.
Shield statistics:
Block bonus, Dodge penalty, To-Hit penalty, Sneak penalty, Versus critical (vsCritical)
Versus Ranged (vsRanged) - shields provide superior protection against all ranged attacks, but certain weapons, like pilums and dagger-like armor-piercing bolts (30% chance) can go through shields, completely ignoring them. All shields are wooden and can be split in half by axes. Once split, a shield is discarded and can't be repaired.
9. AMMUNITION
For the sake of convenience, all arrows and bolts have been combined into universal ammo. Originally, the game had arrows and bolts, but 3 different types times 5 different metals times various crafting upgrades times 2 (arrows/bolts) was too much to manage and one universal ammo was forged by the Elven council. True story.
Ammunition types:
Regular - standard ammunition.
Armor piercing - causes less damage, but penetrates through armor better. DR is divided by 3 to determine the effective value, i.e. a DR9 armor will absorb 9 points of damage if shot at by regular ammo and only 3 points (9/3) if hit by armor-piercing ammo. There is also a 30% chance that it will pass straight through a shield, making a block ineffective.
Jagged - causes more damage, but is easily stopped by armor. DR is multiplied by 3 to determine the effective value, i.e. a DR1 armor will absorb 3 points of damage, but a DR4 armor will absorb 12 points of damage.
10. METAL TYPES & CRAFTING
The Crafting system is not available in the combat beta, but some of the later opponents in the arena will be using crafted equipment which you may find useful. In the full game, armor and helmets can be crafted to increase DR, Max AP, vsCritical, or lower penalties. Similarly with weapons to increase vsDR, decrease AP cost, or increase damage. Shields cannot be crafted in AoD.
To improve your equipment in the beta, either loot people or buy items from the local trader. The trader's inventory is updated twice – upon earning the Gladiator and Executioner ranks. There are 5 metal types in the game: Bronze, Iron, Steel, Blue Steel, Meteor. The difference between metal types is hardiness (read it as higher damage and damage resistance), weight, and price.
* * *
We'd like to remind you that this demo is solely focused on the combat of Age of Decadence. In the full version of AoD combat will be just one of many different ways to progress through the game.
Thank you for playing!
Download links:
http://www.irontowerstudio.com/files/AoD_demo.exe (busted)
Mirrors:
http://www.filefront.com/15216873/AoD_demo.exe/
http://sharebee.com/c854c629
http://depositfiles.com/files/33jtci9g8
http://rapidshare.com/files/325928683/AoD_demo.exe
http://www.megaupload.com/?d=4EAZEGZN
Torrent:
http://thepiratebay.org/torrent/5242013
Fixes & Patches:
http://rapidshare.com/files/326359202/arena_master_fix.rar - fixes the arena master crash
http://www.mediafire.com/download.php?mitnfmwjrry (mirror to arena_master_fix.rar) Sphere: Related Content
Labels: Age of Decadance, runescape
Thursday, December 10, 2009
RuneScape Zeal Calculator for Soul Wars
If you play Soul Wars, then you must need to know how much zeal you can earn. Now there's a Runescape Zeal Calculator available to help you calculate the experience points xp you'll gain.
Sphere: Related ContentThursday, November 12, 2009
Saturday, October 17, 2009
Turki Azamat fad is taking over
Who is this gentleman? You guessed it. It is TURKI AZAMAT. He is the biggest Internet sensation and is appearing on all the forums and blogs everywhere (including this one). Check out Turki Azamat's blog for more.
Labels: turki azamat
Wednesday, September 23, 2009
StellarDawn
Now we know the rumors are true. Mechscape (codename) has a final name now that is known to be StellarDawn.
Don't ask how we know, we just do. Take it easy.
at
Wednesday, September 23, 2009
Labels: stellardawn
